Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-09 | It's correct this time. Really. Trust me. | Nicolas Bacca | |
svn-id: r6950 | |||
2003-04-09 | make gcc happy | Jonathan Gray | |
svn-id: r6949 | |||
2003-04-09 | fix ega codec again | Paweł Kołodziejski | |
svn-id: r6948 | |||
2003-04-09 | fix ega codec | Paweł Kołodziejski | |
svn-id: r6947 | |||
2003-04-09 | a little improved ega support | Paweł Kołodziejski | |
svn-id: r6946 | |||
2003-04-09 | make zak use correct charset | Jonathan Gray | |
svn-id: r6945 | |||
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski | |
svn-id: r6944 | |||
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray | |
svn-id: r6943 | |||
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like ↵ | Jonathan Gray | |
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942 | |||
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski | |
I hope it's correct :) svn-id: r6941 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an ↵ | Jonathan Gray | |
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 | |||
2003-04-07 | increased to 16 items | Paweł Kołodziejski | |
svn-id: r6935 | |||
2003-04-07 | revert to revert | Paweł Kołodziejski | |
svn-id: r6931 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 | |||
2003-04-07 | removed -1's in image verb code: a) the original code doesn't have these b) ↵ | Max Horn | |
it's not clear why they were added c) this should fix the distaff in LoomCD svn-id: r6929 | |||
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 ↵ | Paweł Kołodziejski | |
variables not only 15 svn-id: r6928 | |||
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added ↵ | Paweł Kołodziejski | |
handle font support for all V3 scumm games svn-id: r6927 | |||
2003-04-07 | fixed detection v2 scumm game | Paweł Kołodziejski | |
svn-id: r6926 | |||
2003-04-06 | remove incorrect cast | Jonathan Gray | |
svn-id: r6925 | |||
2003-04-06 | added handle v2 resources for scumm v3, for now hack | Paweł Kołodziejski | |
svn-id: r6924 | |||
2003-04-06 | fixed detection of early scumm games | Paweł Kołodziejski | |
svn-id: r6923 | |||
2003-04-06 | Oops on previous fix | Nicolas Bacca | |
svn-id: r6921 | |||
2003-04-06 | also Loom exception in the read/write var funcs | Paweł Kołodziejski | |
svn-id: r6920 | |||
2003-04-06 | corrected right/bottom borders while clipping at drawBox() func | Paweł Kołodziejski | |
svn-id: r6919 | |||
2003-04-06 | Alignment fix | Nicolas Bacca | |
svn-id: r6918 | |||
2003-04-05 | Alignment fixes | Nicolas Bacca | |
svn-id: r6917 | |||
2003-04-05 | Watch this cast | Nicolas Bacca | |
svn-id: r6912 | |||
2003-04-05 | Add delay in ms for tremor vorbis implementation and possible autodetection | Nicolas Bacca | |
svn-id: r6911 | |||
2003-04-02 | fix for bug #695654 | Max Horn | |
svn-id: r6900 | |||
2003-04-01 | correct to match dissassembly | Paweł Kołodziejski | |
svn-id: r6894 | |||
2003-04-01 | Patch 713149: Fix OOB access | Max Horn | |
svn-id: r6893 | |||
2003-03-30 | fixed description centering in the FT and added hack for redraw descriptions ↵ | Paweł Kołodziejski | |
in height while scrolling room svn-id: r6890 | |||
2003-03-30 | added eriktorbjorn patch for multiple text lines for the dig ending credits | Paweł Kołodziejski | |
svn-id: r6889 | |||
2003-03-30 | changed messages from warning to debug | Paweł Kołodziejski | |
svn-id: r6888 | |||
2003-03-30 | obsolete TODOs | Max Horn | |
svn-id: r6887 | |||
2003-03-30 | fixed cordinates in the Dig opcode 0xE1 | Paweł Kołodziejski | |
svn-id: r6886 | |||
2003-03-30 | corrected opcode 0xE1 in the dig (bug in the IDB) | Paweł Kołodziejski | |
svn-id: r6885 | |||
2003-03-29 | fixed verb regression in older games | Max Horn | |
svn-id: r6884 | |||
2003-03-29 | changed printf to debug | Paweł Kołodziejski | |
svn-id: r6883 | |||
2003-03-29 | hack for proper description redraw in the dig while scrolling room | Paweł Kołodziejski | |
svn-id: r6882 | |||
2003-03-29 | fix y position of text description in the dig | Paweł Kołodziejski | |
svn-id: r6881 | |||
2003-03-28 | some comments on actorHit | Max Horn | |
svn-id: r6878 | |||
2003-03-28 | cleanup | Max Horn | |
svn-id: r6877 | |||
2003-03-28 | this should fix one of those nasty deadlocks, I hope | Max Horn | |
svn-id: r6876 | |||
2003-03-28 | fixed verb drawing in COMI (and maybe FT, too?) | Max Horn | |
svn-id: r6874 | |||
2003-03-26 | grow default buttons size & browser dialog to accomodate for spanish games | Max Horn | |
svn-id: r6871 | |||
2003-03-25 | make the volume controls in the global options dialog work | Max Horn | |
svn-id: r6863 | |||
2003-03-25 | added some meat to the global options dialog (no prefs are stored yet, though) | Max Horn | |
svn-id: r6862 |