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2002-11-09This should fix the DOTT white-background bug. Someone please confirm this ↵James Brown
for me :) svn-id: r5471
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
svn-id: r5470
2002-11-08Masking patchJames Brown
svn-id: r5468
2002-11-08Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problemJames Brown
svn-id: r5467
2002-11-07Add newline to end of fileTravis Howell
svn-id: r5453
2002-11-07class -> struct to make Visual C++ happyMax Horn
svn-id: r5450
2002-11-06Initial upgrades to support MT-32 emulationJamieson Christian
svn-id: r5449
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06fix options dialogMax Horn
svn-id: r5447
2002-11-06why keep a seperate opcode entry & opcode description table if we can have ↵Max Horn
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-11-06make it possible to #include imuse.h on its ownMax Horn
svn-id: r5443
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06added a FIXMEMax Horn
svn-id: r5441
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06compile fixMax Horn
svn-id: r5439
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-06removed some useless typecastsMax Horn
svn-id: r5437
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ↵Max Horn
on some more warnings with your compiler?); some error catching svn-id: r5436
2002-11-06removed hardcoded valuePaweł Kołodziejski
svn-id: r5435
2002-11-06Apply restore-bg part of patch 629043James Brown
svn-id: r5434
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-11-06Don't attempt to play sound in simon 1 dos.Travis Howell
Use separate filenames for simon 1 & 2 savegames Add newline to end of scumm/dialogs.h svn-id: r5431
2002-11-05note to self: always test with precompiled headers off before checkinMax Horn
svn-id: r5430
2002-11-05change save/load dialog layout a bit - no need to restrain our height so ↵Max Horn
much, is there? svn-id: r5429
2002-11-05don't use non-portable hack to swap ints, it's so much easier using SWAPMax Horn
svn-id: r5428
2002-11-05fixed warningsMax Horn
svn-id: r5425
2002-11-05Remove very old Indy3 hack that's no longer needed - this fixes several ↵James Brown
'state' bugs in the game. svn-id: r5424
2002-11-05Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text ↵James Brown
positioning. *sigh* :) svn-id: r5422
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
svn-id: r5420
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
svn-id: r5417
2002-11-05clip text drawingMax Horn
svn-id: r5416
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray
svn-id: r5412
2002-11-05comment unkMessage2 game specific checkJonathan Gray
svn-id: r5411
2002-11-05this fix nexus problemPaweł Kołodziejski
svn-id: r5410
2002-11-05it should be _realWidth instead _realHeightPaweł Kołodziejski
svn-id: r5409
2002-11-05this fix palette problems in the dig (ex. energy), previous code doesn't ↵Paweł Kołodziejski
exist in original, why somebody add this stuff ? if this break something, we can add exception. svn-id: r5408
2002-11-04Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base ↵Jamieson Christian
MIDI config); misc. pitchbend cleanups svn-id: r5403
2002-11-04Correct Indy3 grail diary fix - this stops those nasty segfaults ;pJames Brown
svn-id: r5402
2002-11-03restrict unkMessage2 implementation to MonkeyVGA for nowMax Horn
svn-id: r5395
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
svn-id: r5394
2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown
svn-id: r5393
2002-11-03hack around what seems to be an empty exit script in indy3 (besides the size ↵Jonathan Gray
and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script? svn-id: r5390
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
svn-id: r5389
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
svn-id: r5388
2002-11-03Fix "I can't reach that" in Indy3James Brown
svn-id: r5387
2002-11-02add the ability to view/set debugging level to the debuggerJonathan Gray
svn-id: r5386
2002-11-02Hack for Full Throttle - aquadran, are you sure these ranges are right?James Brown
svn-id: r5384
2002-11-02Fix some really stupid code someone added - this basically fixes the FT ↵James Brown
derby, except for keyboard control svn-id: r5382