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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-07
Adjusted come comments
Max Horn
2004-10-07
I don't know if it matters, but I'll feel safer if we initialise maskPtr...
Torbjörn Andersson
2004-10-07
Correct values.
Travis Howell
2004-10-07
Removed some code which has no effect (looks like a coding mistake?)
Max Horn
2004-10-07
Pointer correction
Travis Howell
2004-10-06
PalmOS update
Chris Apers
2004-10-06
Use common PI value instead
Chris Apers
2004-10-06
Ooops
Travis Howell
2004-10-05
Better clipping code.
Travis Howell
2004-10-05
fix drawWizPolygon glitch
Gregory Montoir
2004-10-05
thinkerk works now.
Travis Howell
2004-10-05
Missed spot
Travis Howell
2004-10-05
Allow color adjustment when decompressing wizImages.
Travis Howell
2004-10-05
Switch to warning
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Sort variables by their number
Max Horn
2004-10-04
Remove Gdi::fillRect, use the existing fill() method instead
Max Horn
2004-10-04
cleanup
Max Horn
2004-10-04
Rename var and enable in COMI.
Travis Howell
2004-10-04
Ooops, got reverted.
Travis Howell
2004-10-04
Implement case 150 for drawBMAPBg
Eugene Sandulenko
2004-10-04
Add warning
Travis Howell
2004-10-04
COMI stores room transparency in RMHD.
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-04
Rename opcode
Travis Howell
2004-10-04
Add extra HE99+ cases for wizImageOps
Travis Howell
2004-10-04
Add opcode difference
Travis Howell
2004-10-03
Add stub
Travis Howell
2004-10-03
simplification
Gregory Montoir
2004-10-03
Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothing
Torbjörn Andersson
2004-10-03
Add safety check.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Too many semicolons
Max Horn
2004-10-03
Reading 1 too far.
Travis Howell
2004-10-03
Add missing code for opcode
Travis Howell
2004-10-03
Ooops
Travis Howell
2004-10-03
Add missing code for opcode.
Travis Howell
2004-10-03
Should use findWrappedBlock
Travis Howell
2004-10-02
One more...
Max Horn
2004-10-02
Turned some methods into static functions
Max Horn
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-10-02
Array corrections
Travis Howell
2004-10-02
Add/correct opcode
Travis Howell
2004-10-02
Add a few opcodes for pajama3
Travis Howell
2004-10-02
That was duplicate
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-10-01
Remove Blue's HE games again. Smacker is used there.
Eugene Sandulenko
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