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2004-09-16ADD HE80+ differenceTravis Howell
svn-id: r15131
2004-09-15Add missing akos case.Travis Howell
svn-id: r15130
2004-09-15Update. For some reason one md5 was lost. Spotted by Lord_Nightmare.Eugene Sandulenko
svn-id: r15129
2004-09-15Call directTravis Howell
svn-id: r15127
2004-09-15*** empty log message ***Travis Howell
svn-id: r15126
2004-09-15OoopsTravis Howell
svn-id: r15125
2004-09-15A bit saferTravis Howell
svn-id: r15124
2004-09-15Still not quite right.Travis Howell
svn-id: r15123
2004-09-15Only palette is differentTravis Howell
svn-id: r15122
2004-09-15Update HE checksumsTravis Howell
svn-id: r15121
2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
svn-id: r15120
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Avoid warningTravis Howell
svn-id: r15117
2004-09-14TypoTravis Howell
svn-id: r15116
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14polygon slots should be cleared in startSceneTravis Howell
svn-id: r15114
2004-09-14Fix array issues.Travis Howell
svn-id: r15113
2004-09-14Correct id checkTravis Howell
svn-id: r15112
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵Jonathan Gray
puttzoo work svn-id: r15111
2004-09-14Fixed latest bug in polygonContains. Now hotspots work as expected.Eugene Sandulenko
svn-id: r15110
2004-09-14Only reports trace statusTravis Howell
svn-id: r15109
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-14Set numVerts when storing polygonsTravis Howell
svn-id: r15106
2004-09-14Fixed yet another bug in polyugonContains. Still not everything :(Eugene Sandulenko
svn-id: r15105
2004-09-14Fix bug in polygonContains(). Still doesn't work.Eugene Sandulenko
Preparations for implementing findObject() HE changes. svn-id: r15104
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13fix cursors hotspotGregory Montoir
svn-id: r15099
2004-09-13HE 80 uses up to 255.Travis Howell
svn-id: r15097
2004-09-13Reads extra script byte, just like readFile.Travis Howell
svn-id: r15096
2004-09-13CorrectionTravis Howell
svn-id: r15095
2004-09-13Not needed.Travis Howell
svn-id: r15094
2004-09-13Remove debugTravis Howell
svn-id: r15093
2004-09-13A few correctionsTravis Howell
svn-id: r15092
2004-09-13*** empty log message ***Travis Howell
svn-id: r15091
2004-09-13Order wrongTravis Howell
svn-id: r15090
2004-09-13Needs to be higher for now.Travis Howell
svn-id: r15089
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
svn-id: r15085
2004-09-13Required for later HE games to.Travis Howell
svn-id: r15084
2004-09-13Corect size.Travis Howell
svn-id: r15083
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Fixed some other cases where the number of parameters to our message-Torbjörn Andersson
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081
2004-09-12Added missing parameters to debug(), as pointed out by Lord_Nightmare.Torbjörn Andersson
svn-id: r15080
2004-09-12Disable these games for nowChris Apers
svn-id: r15076
2004-09-12fixed endlinesPaweł Kołodziejski
svn-id: r15069
2004-09-12Correct debugsTravis Howell
svn-id: r15054
2004-09-12Be a Less Lazier Programmer (tm): Lesson 1.James Brown
Typing your code instead of copy/pasting it from a few lines down. svn-id: r15035