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2005-09-16Add file substitutions for UK Putt Time release.Eugene Sandulenko
svn-id: r18831
2005-09-16Not actually script 18, but exit script.Travis Howell
svn-id: r18830
2005-09-15I think this fixes bug #1291074, which is a masking glitch in Amiga v5Torbjörn Andersson
games. The mask pointer and maskbit weren't properly updated for the first pixel of each new row. Note that I do not have any of the Amiga games myself, so this fix is based on observing what happens when forcing the PC version of MI2 to use proc3_ami() instead of proc3(). svn-id: r18829
2005-09-14Add UK releases of HE demos.Eugene Sandulenko
svn-id: r18828
2005-09-14Add f4demo from UK putttimeEugene Sandulenko
svn-id: r18827
2005-09-14Add UK release of putt time.Eugene Sandulenko
svn-id: r18825
2005-09-14ZZZZZZZZZZZZZZCCCVS: ↵Travis Howell
---------------------------------------------------------------------- Skip walkbox data in C64 maniac for now. svn-id: r18824
2005-09-14Move the check for >= v5 further up the calling chainJonathan Gray
for deciding whether we want to open an sfxfile. svn-id: r18823
2005-09-14Only try opening SfxFile for >= v5 games.Jonathan Gray
svn-id: r18822
2005-09-14OoopsTravis Howell
svn-id: r18821
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-14Selection screen in C64 maniac works.Travis Howell
svn-id: r18819
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
svn-id: r18818
2005-09-14Fix entry point in C64 maniac.Travis Howell
svn-id: r18817
2005-09-14Fix room object loading in C64 maniac.Travis Howell
svn-id: r18816
2005-09-13Fix for FM-TOWNS Monkey1 detection.Eugene Sandulenko
svn-id: r18815
2005-09-13whitespace fixesEugene Sandulenko
svn-id: r18814
2005-09-13Fix SegaCD detection.Eugene Sandulenko
svn-id: r18813
2005-09-11Add reported games.Eugene Sandulenko
svn-id: r18810
2005-09-11russian indy3Eugene Sandulenko
svn-id: r18808
2005-09-11Add reported indy4 amiga spanish.Eugene Sandulenko
svn-id: r18805
2005-09-09Fix warningTravis Howell
svn-id: r18794
2005-09-09Remove pointless check, exists in all SCUMM6+.Travis Howell
svn-id: r18793
2005-09-08added missing calls to destructors in ScummEngine_v70he and ScummEngine_v90heGregory Montoir
svn-id: r18792
2005-09-08typoGregory Montoir
svn-id: r18791
2005-09-07Remove debug output leftoverEugene Sandulenko
svn-id: r18786
2005-09-07Fixing wrong file formatting.Eugene Sandulenko
svn-id: r18785
2005-09-07Add C64 games.Eugene Sandulenko
svn-id: r18784
2005-09-06oops. Commited halfway changes.Eugene Sandulenko
svn-id: r18782
2005-09-06Jump opcodes in C64 really use Words not Bytes, so overload them.Eugene Sandulenko
svn-id: r18781
2005-09-06Jump opcodes in C64 really use Words not bytes, so overload them.Eugene Sandulenko
svn-id: r18780
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
svn-id: r18777
2005-09-05Filter out Version INI setting in HE games.Travis Howell
svn-id: r18776
2005-09-04Correct music drivers for AtariST/Macintosh versions.Travis Howell
svn-id: r18775
2005-09-04Remove baseFilename and detectFilename from struct ScummGameSettings sinceEugene Sandulenko
it is not needed anymore. svn-id: r18772
2005-09-04fixed crash in Sound::openSfxFile()Gregory Montoir
svn-id: r18771
2005-09-04Fix detection/running of those games which have different file generation inEugene Sandulenko
different cases. Though it lacks file caches. svn-id: r18770
2005-09-04oops.Eugene Sandulenko
svn-id: r18768
2005-09-04Fix more platforms.Eugene Sandulenko
Fix dig demos. svn-id: r18767
2005-09-04Fix platformsEugene Sandulenko
svn-id: r18766
2005-09-04Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".Eugene Sandulenko
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765
2005-09-04The Venice music should not be played in FM TOWNS versions of indy3.Travis Howell
Confirmed by checking original game under UNZ. svn-id: r18764
2005-09-03YALE (yet another line ending). Chris, it is good to do CVS diff beforeEugene Sandulenko
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762
2005-09-03PalmOS : ARM optimizationChris Apers
svn-id: r18755
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-09-02workaround bug #1223621Gregory Montoir
svn-id: r18731
2005-09-02Match original games, only the music file is essential in COMI.Travis Howell
svn-id: r18728
2005-08-31cleanupGregory Montoir
svn-id: r18727