Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-07 | Removed .cvsignore files | Max Horn | |
svn-id: r20424 | |||
2006-02-05 | - changed logic of allocation fade tracks, now each normal track have own ↵ | Paweł Kołodziejski | |
static fade track, (i know about affect on savagame state of imuse, but it's minor thing), - added more thread locks, i hope they are create deadlocks somewhere svn-id: r20417 | |||
2006-02-05 | Class data is 32 bits, and available for objects, too | Max Horn | |
svn-id: r20408 | |||
2006-02-05 | Make debugging a little bit easier :-) | Max Horn | |
svn-id: r20407 | |||
2006-02-05 | WORKAROUND bug #1074444 (DOTT: Can't get teeth) | Max Horn | |
svn-id: r20406 | |||
2006-02-05 | revert experimental smush changes too | Paweł Kołodziejski | |
svn-id: r20402 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20395 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20394 | |||
2006-02-05 | fixed warning | Paweł Kołodziejski | |
svn-id: r20392 | |||
2006-02-05 | Revert back to original shadow detection. | Travis Howell | |
svn-id: r20391 | |||
2006-02-05 | Another regression, palette cycling is used by HE61 too. | Travis Howell | |
svn-id: r20387 | |||
2006-02-05 | Correct position, as they are used by HE60 games. | Travis Howell | |
svn-id: r20385 | |||
2006-02-05 | Fix broken game detection for now. | Travis Howell | |
svn-id: r20384 | |||
2006-02-05 | Change to int32 for safety. | Travis Howell | |
svn-id: r20383 | |||
2006-02-05 | Sync. subOp variable name and always use byte. | Travis Howell | |
svn-id: r20382 | |||
2006-02-04 | Fix restarting Maniac NES. | Travis Howell | |
svn-id: r20380 | |||
2006-02-04 | Fix DISABLE_SCUMM_7_8 compile. | Travis Howell | |
svn-id: r20375 | |||
2006-02-04 | akos codec 32 should never be used for old costumes. | Travis Howell | |
small change to match original. svn-id: r20373 | |||
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn | |
svn-id: r20372 | |||
2006-02-04 | Reset shadow for each cycle. | Travis Howell | |
svn-id: r20371 | |||
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell | |
svn-id: r20369 | |||
2006-02-04 | Save complete tables, was off by one. | Travis Howell | |
svn-id: r20368 | |||
2006-02-04 | Cleanup | Travis Howell | |
svn-id: r20367 | |||
2006-02-04 | Correct the position of shadow check in HE90+ games. | Travis Howell | |
Fixes glitch when recycling bottles in puttrace. svn-id: r20366 | |||
2006-02-03 | Remove unused sprite flag, which is never set. | Travis Howell | |
Remove leftover argument. svn-id: r20356 | |||
2006-02-03 | fixes allow compile with emsvc4 again | Paweł Kołodziejski | |
svn-id: r20355 | |||
2006-02-03 | Reverse to match values. | Travis Howell | |
svn-id: r20354 | |||
2006-02-02 | Oops | Travis Howell | |
svn-id: r20347 | |||
2006-02-02 | Re-sort later HE games, by engine changes. | Travis Howell | |
Use set heap size for HE games too, since index sets a lower size. svn-id: r20346 | |||
2006-01-31 | Minor cleanup. | Gregory Montoir | |
svn-id: r20335 | |||
2006-01-31 | Use the pitch of a virtual screen surface instead of the width to skip a ↵ | Gregory Montoir | |
scanline. svn-id: r20334 | |||
2006-01-31 | A scale of zero should be ignored. | Travis Howell | |
svn-id: r20324 | |||
2006-01-31 | Works fine now. | Travis Howell | |
svn-id: r20323 | |||
2006-01-31 | Fix detection of rotated sprite. | Travis Howell | |
svn-id: r20322 | |||
2006-01-31 | Cleanup | Travis Howell | |
svn-id: r20321 | |||
2006-01-30 | Revert back to match original version. | Travis Howell | |
Change caused glitches in credits of pajama3. svn-id: r20320 | |||
2006-01-30 | Changed to be consistent with rest of wiz code. | Gregory Montoir | |
svn-id: r20318 | |||
2006-01-30 | Changed transformation origin computation (the previous code is matching ↵ | Gregory Montoir | |
pajama2 disasm, but looks wrong to me). svn-id: r20316 | |||
2006-01-30 | Some cleanup and fixes to the wiz transformation code. | Gregory Montoir | |
svn-id: r20315 | |||
2006-01-29 | cleanup | Max Horn | |
svn-id: r20300 | |||
2006-01-29 | Added a warning not to change the order of the res types | Max Horn | |
svn-id: r20299 | |||
2006-01-29 | Adjust, for recent changes. | Travis Howell | |
svn-id: r20294 | |||
2006-01-29 | Variables no longer used. | Travis Howell | |
svn-id: r20293 | |||
2006-01-29 | HE80+ games use a transparent color of 5. | Travis Howell | |
svn-id: r20292 | |||
2006-01-29 | Enable angle and zoom support for polygons, based on HE95. | Travis Howell | |
svn-id: r20281 | |||
2006-01-28 | - Fixes a bug that the debugger crashed while opening | Johannes Schickel | |
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276 | |||
2006-01-28 | Add extra case for Russian water. | Travis Howell | |
svn-id: r20275 | |||
2006-01-28 | not used now | Paweł Kołodziejski | |
svn-id: r20274 | |||
2006-01-28 | not used now | Paweł Kołodziejski | |
svn-id: r20273 | |||
2006-01-28 | revert, that is still needed anyway | Paweł Kołodziejski | |
svn-id: r20272 |