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2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these ↵Max Horn
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316
2004-09-27Fix endian problems with some HE sound code; also: better code to determine ↵Max Horn
the size of the SDAT chunk svn-id: r15315
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
svn-id: r15314
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if ↵Max Horn
somebody starts to yell about the changes, though :-) svn-id: r15313
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
svn-id: r15312
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in ↵Gregory Montoir
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311
2004-09-27Looking at my code transformations again, numstrip could in theory become ↵Max Horn
negative, so strengthen the loop condition to catch that case svn-id: r15310
2004-09-27cleanup / commentsMax Horn
svn-id: r15309
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
svn-id: r15308
2004-09-27Correction for roomImagesTravis Howell
RMSC is room scripts. svn-id: r15307
2004-09-27Revert, just made matters worse.Travis Howell
svn-id: r15306
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
Hopefully this way will work better. svn-id: r15305
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
svn-id: r15304
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15303
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
svn-id: r15301
2004-09-26cleanupMax Horn
svn-id: r15300
2004-09-26enums are more efficient than static const ints :-)Max Horn
svn-id: r15299
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this ↵Max Horn
might help bug #1033857) svn-id: r15298
2004-09-26Comment clarificationMax Horn
svn-id: r15296
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in ↵Max Horn
this case) svn-id: r15294
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-26Add HE object flag supportTravis Howell
svn-id: r15292
2004-09-26Fingolfin's suggested fix for the DOTT cursor regression. (The initialTorbjörn Andersson
cross-hair cursor was set while _roomWidth was 0, so the cursor image was cropped down to nothing.) svn-id: r15291
2004-09-26Correction.Travis Howell
svn-id: r15290
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
svn-id: r15289
2004-09-26Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.Travis Howell
svn-id: r15288
2004-09-26I think this fixes bug #1034519Torbjörn Andersson
svn-id: r15287
2004-09-26OoopsTravis Howell
svn-id: r15286
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
svn-id: r15285
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
svn-id: r15283
2004-09-26Always reads the same spot.Travis Howell
svn-id: r15282
2004-09-26reorder stuffMax Horn
svn-id: r15281
2004-09-25Enable drawWizImage flag 0x2Travis Howell
svn-id: r15280
2004-09-25Fix doxygen warningsMax Horn
svn-id: r15277
2004-09-25Revert change, breaks draw of objects.Travis Howell
svn-id: r15276
2004-09-25No longer requiredTravis Howell
svn-id: r15275
2004-09-25Remove leftoverTravis Howell
svn-id: r15274
2004-09-25cleanupMax Horn
svn-id: r15273
2004-09-25Cleanup / correctionMax Horn
svn-id: r15272
2004-09-25Fix compilation.Eugene Sandulenko
svn-id: r15271
2004-09-25Turning off V7_SMOOTH_SCROLLING_HACK for now againMax Horn
svn-id: r15270
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
svn-id: r15269
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
svn-id: r15268
2004-09-25Cleanup to reduce code duplicationTravis Howell
svn-id: r15267
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15266
2004-09-25Lost commentTravis Howell
svn-id: r15265
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15264
2004-09-25Limit to HE gamesTravis Howell
svn-id: r15262
2004-09-24Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵Max Horn
to it and can reported all those remaining bugs to me ;-) svn-id: r15261