Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-27 | Hm, there seems to be no point in subtractig 1 from height/width of these ↵ | Max Horn | |
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316 | |||
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine ↵ | Max Horn | |
the size of the SDAT chunk svn-id: r15315 | |||
2004-09-27 | Revert small part, actor backgrounds were no longer reset. | Travis Howell | |
svn-id: r15314 | |||
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if ↵ | Max Horn | |
somebody starts to yell about the changes, though :-) svn-id: r15313 | |||
2004-09-27 | Fix for bug #1035184 (ALL: Transition FX not working anymore) | Max Horn | |
svn-id: r15312 | |||
2004-09-27 | Temporary fix for akos codec32 (this should re-use the existing code in ↵ | Gregory Montoir | |
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311 | |||
2004-09-27 | Looking at my code transformations again, numstrip could in theory become ↵ | Max Horn | |
negative, so strengthen the loop condition to catch that case svn-id: r15310 | |||
2004-09-27 | cleanup / comments | Max Horn | |
svn-id: r15309 | |||
2004-09-27 | Perform some more clipping -- yet another attempt at bug #1033857 :-) | Max Horn | |
svn-id: r15308 | |||
2004-09-27 | Correction for roomImages | Travis Howell | |
RMSC is room scripts. svn-id: r15307 | |||
2004-09-27 | Revert, just made matters worse. | Travis Howell | |
svn-id: r15306 | |||
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell | |
Hopefully this way will work better. svn-id: r15305 | |||
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell | |
svn-id: r15304 | |||
2004-09-26 | Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode | Max Horn | |
svn-id: r15303 | |||
2004-09-26 | fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled | Max Horn | |
svn-id: r15301 | |||
2004-09-26 | cleanup | Max Horn | |
svn-id: r15300 | |||
2004-09-26 | enums are more efficient than static const ints :-) | Max Horn | |
svn-id: r15299 | |||
2004-09-26 | Text clipping in charset renderer was broken in some cases, fixed (this ↵ | Max Horn | |
might help bug #1033857) svn-id: r15298 | |||
2004-09-26 | Comment clarification | Max Horn | |
svn-id: r15296 | |||
2004-09-26 | Use enums instead of hard coding assumptions about their values (i.e. 1 in ↵ | Max Horn | |
this case) svn-id: r15294 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-26 | Add HE object flag support | Travis Howell | |
svn-id: r15292 | |||
2004-09-26 | Fingolfin's suggested fix for the DOTT cursor regression. (The initial | Torbjörn Andersson | |
cross-hair cursor was set while _roomWidth was 0, so the cursor image was cropped down to nothing.) svn-id: r15291 | |||
2004-09-26 | Correction. | Travis Howell | |
svn-id: r15290 | |||
2004-09-26 | flag computation makes no sense; the whole thing looks quirky :-/ | Max Horn | |
svn-id: r15289 | |||
2004-09-26 | Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated. | Travis Howell | |
svn-id: r15288 | |||
2004-09-26 | I think this fixes bug #1034519 | Torbjörn Andersson | |
svn-id: r15287 | |||
2004-09-26 | Ooops | Travis Howell | |
svn-id: r15286 | |||
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell | |
svn-id: r15285 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-26 | _shadowPalette should be cleared for SCUMM 7 games too. | Travis Howell | |
svn-id: r15283 | |||
2004-09-26 | Always reads the same spot. | Travis Howell | |
svn-id: r15282 | |||
2004-09-26 | reorder stuff | Max Horn | |
svn-id: r15281 | |||
2004-09-25 | Enable drawWizImage flag 0x2 | Travis Howell | |
svn-id: r15280 | |||
2004-09-25 | Fix doxygen warnings | Max Horn | |
svn-id: r15277 | |||
2004-09-25 | Revert change, breaks draw of objects. | Travis Howell | |
svn-id: r15276 | |||
2004-09-25 | No longer required | Travis Howell | |
svn-id: r15275 | |||
2004-09-25 | Remove leftover | Travis Howell | |
svn-id: r15274 | |||
2004-09-25 | cleanup | Max Horn | |
svn-id: r15273 | |||
2004-09-25 | Cleanup / correction | Max Horn | |
svn-id: r15272 | |||
2004-09-25 | Fix compilation. | Eugene Sandulenko | |
svn-id: r15271 | |||
2004-09-25 | Turning off V7_SMOOTH_SCROLLING_HACK for now again | Max Horn | |
svn-id: r15270 | |||
2004-09-25 | get rid of the dirty hack needed to display wiz cursors in HE games | Gregory Montoir | |
svn-id: r15269 | |||
2004-09-25 | enable WizPolygon rendering, maze in kinddemo is now displayed | Gregory Montoir | |
svn-id: r15268 | |||
2004-09-25 | Cleanup to reduce code duplication | Travis Howell | |
svn-id: r15267 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15266 | |||
2004-09-25 | Lost comment | Travis Howell | |
svn-id: r15265 | |||
2004-09-25 | Cleanup to reduce code duplication. | Travis Howell | |
svn-id: r15264 | |||
2004-09-25 | Limit to HE games | Travis Howell | |
svn-id: r15262 | |||
2004-09-24 | Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵ | Max Horn | |
to it and can reported all those remaining bugs to me ;-) svn-id: r15261 |