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2002-10-23don't use strdupMax Horn
svn-id: r5285
2002-10-23removed obsolete stuffMax Horn
svn-id: r5284
2002-10-23Add new command lime switch to readme and correct default volumes.Travis Howell
Change volume limits in gui to 255 svn-id: r5281
2002-10-23Patch 627294: Fix loom mask regression by making the last change a fixme ↵James Brown
hack instead of a generic case svn-id: r5278
2002-10-23skiping translation if flag 'h' exist in language filePaweł Kołodziejski
svn-id: r5274
2002-10-23changing warnings to debug level 2Paweł Kołodziejski
svn-id: r5273
2002-10-23Make some BOMP'ed Dig events a little more happyJames Brown
svn-id: r5272
2002-10-23removed old GUI codeMax Horn
svn-id: r5271
2002-10-23fix -Wshadow warningsMax Horn
svn-id: r5270
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22Please my picky compilerNicolas Bacca
svn-id: r5262
2002-10-22Always check your merges :)Nicolas Bacca
svn-id: r5254
2002-10-22Added key selection dialog for WinCENicolas Bacca
svn-id: r5253
2002-10-22get rid of obsolete variableMax Horn
svn-id: r5245
2002-10-22akos cleanup, second stageMax Horn
svn-id: r5242
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
svn-id: r5239
2002-10-22akos cleanup, first stageMax Horn
svn-id: r5238
2002-10-22added FIXMEMax Horn
svn-id: r5235
2002-10-22Remove akos16 warning()James Brown
svn-id: r5233
2002-10-22Remove unused variableJames Brown
svn-id: r5232
2002-10-22ludde's akos 16 cleanup and mods - fixes the full throttle dumpster ↵James Brown
animation too svn-id: r5230
2002-10-22Akos(16) fixes by Ludde - yay, it's working :)James Brown
svn-id: r5229
2002-10-22cleanup akos16, still brokenPaweł Kołodziejski
svn-id: r5228
2002-10-21cleanup and fixes akos16: types, init. variables at mirror, missing '+' at ↵Paweł Kołodziejski
decode, but still broken :( svn-id: r5221
2002-10-21Patch 622642James Brown
svn-id: r5218
2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are ↵Max Horn
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216
2002-10-21oops forgot this fileMax Horn
svn-id: r5213
2002-10-21add missing bitmask value. akos16 is still quite broken howeverJames Brown
svn-id: r5211
2002-10-21use File::size() method were it makes sense; one small change to simon.cpp ↵Max Horn
based on comment on bug #595813 svn-id: r5210
2002-10-21patch #626226 with some mods of my ownMax Horn
svn-id: r5209
2002-10-21Pitch bend fixes for QTMAJamieson Christian
svn-id: r5208
2002-10-21Patch #607175 correction to fix regression Bug #622606Jamieson Christian
svn-id: r5207
2002-10-21added cliping for actor in akos16Paweł Kołodziejski
svn-id: r5206
2002-10-21Changed IMuse from a proxy into a virtual base classJamieson Christian
svn-id: r5205
2002-10-21badly akos16 implementationPaweł Kołodziejski
svn-id: r5204
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-20Patch 625904: CD LoopingJames Brown
svn-id: r5199
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-20Remove some obsolete fixme'sJames Brown
svn-id: r5196
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely ↵James Brown
correct, someone look at this :) svn-id: r5195
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
svn-id: r5192
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186