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2004-09-12Fixed some other cases where the number of parameters to our message-Torbjörn Andersson
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081
2004-09-12Added missing parameters to debug(), as pointed out by Lord_Nightmare.Torbjörn Andersson
svn-id: r15080
2004-09-12Disable these games for nowChris Apers
svn-id: r15076
2004-09-12fixed endlinesPaweł Kołodziejski
svn-id: r15069
2004-09-12Correct debugsTravis Howell
svn-id: r15054
2004-09-12Be a Less Lazier Programmer (tm): Lesson 1.James Brown
Typing your code instead of copy/pasting it from a few lines down. svn-id: r15035
2004-09-12Be a Better Programmer (tm)James Brown
svn-id: r15034
2004-09-12Another HE opcodeTravis Howell
svn-id: r15029
2004-09-12On PalmOS tooChris Apers
svn-id: r15026
2004-09-12Correct variable nameChris Apers
svn-id: r15025
2004-09-12PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)Chris Apers
svn-id: r15024
2004-09-12PalmOS : ARM optimized proc3 functionChris Apers
svn-id: r15023
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021
2004-09-12Add debugTravis Howell
svn-id: r15020
2004-09-12Add targetsTravis Howell
svn-id: r15019
2004-09-12Skip speech name in subtitles.Travis Howell
svn-id: r15018
2004-09-12Add some change to start later HE99 hames.Travis Howell
svn-id: r15017
2004-09-12TypoTravis Howell
svn-id: r15016
2004-09-12Use talkie resource for HE 99+ games.Travis Howell
svn-id: r15015
2004-09-12Add caseTravis Howell
svn-id: r15014
2004-09-12Add some HE90+ opcodesTravis Howell
svn-id: r15013
2004-09-11Add stub case for now.Travis Howell
svn-id: r15012
2004-09-11Seems to be off by 1.Travis Howell
svn-id: r15011
2004-09-11Should be HE99Travis Howell
svn-id: r15010
2004-09-11Should be HE99Travis Howell
svn-id: r15009
2004-09-11Local script difference in HE 99 games.Travis Howell
svn-id: r15008
2004-09-11OoopsTravis Howell
svn-id: r15007
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-11Update with alternate floppy loom.Eugene Sandulenko
svn-id: r15005
2004-09-11Update this one too.Travis Howell
svn-id: r15004
2004-09-11Correct object state.Travis Howell
svn-id: r15002
2004-09-11Not popping enough.Travis Howell
svn-id: r15001
2004-09-11Add stubTravis Howell
svn-id: r15000
2004-09-10Add stubsTravis Howell
svn-id: r14999
2004-09-10Minor correctionTravis Howell
svn-id: r14998
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
svn-id: r14996
2004-09-10Correct HSHD soundsTravis Howell
svn-id: r14995
2004-09-10*** empty log message ***Travis Howell
svn-id: r14994
2004-09-10Rename opcodeTravis Howell
svn-id: r14993
2004-09-10OoopsTravis Howell
svn-id: r14992
2004-09-10Missed lineTravis Howell
svn-id: r14991
2004-09-10Add HE varsTravis Howell
svn-id: r14990
2004-09-10Update HE72+ varsTravis Howell
svn-id: r14989
2004-09-10Add updated fredd2Travis Howell
svn-id: r14988
2004-09-10Check _scummVar size of restart too.Travis Howell
svn-id: r14987
2004-09-10Ooops, actually clear _roomVars.Travis Howell
svn-id: r14986
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09Use screen width, not hard coded value.Travis Howell
svn-id: r14983
2004-09-09CorrectionTravis Howell
svn-id: r14982