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2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-13Fix spyozon regressionTravis Howell
svn-id: r17113
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
svn-id: r17112
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
svn-id: r17111
2005-03-13A few extra bitsTravis Howell
svn-id: r17110
2005-03-12Add missing case for getObjectDataTravis Howell
svn-id: r17109
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-12some experimental changesPaweł Kołodziejski
svn-id: r17105
2005-03-12clean upMax Horn
svn-id: r17104
2005-03-12backport fix from residual imusePaweł Kołodziejski
svn-id: r17100
2005-03-12Off by one.Travis Howell
svn-id: r17097
2005-03-12LeftoversTravis Howell
svn-id: r17094
2005-03-12Broke HE music loopingTravis Howell
svn-id: r17089
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
svn-id: r17088
2005-03-12Missing popTravis Howell
svn-id: r17087
2005-03-12Missing popTravis Howell
svn-id: r17086
2005-03-12OoopsTravis Howell
svn-id: r17085
2005-03-12Add key to toggle speech/subtitlesTravis Howell
svn-id: r17082
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-11PalmOS : move MD5 table to a database too save memory and data segment spaceChris Apers
svn-id: r17075
2005-03-11PalmOS and windows CE need to convert mouse coordinates with mouse buttons tooChris Apers
svn-id: r17074
2005-03-11Correct quit/restartTravis Howell
svn-id: r17071
2005-03-11Check for negative valueTravis Howell
svn-id: r17070
2005-03-11Add English HE100 versions of freddi2/mazeTravis Howell
svn-id: r17069
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-10Find where this flag is triggered too.Travis Howell
svn-id: r17064
2005-03-10Missing zero.Travis Howell
svn-id: r17063
2005-03-10Used in displayWizComplexImage() too.Travis Howell
svn-id: r17061
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060
2005-03-10Add back some lost code from cyx, for future changes.Travis Howell
svn-id: r17059
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell
Update HE issues svn-id: r17058
2005-03-10Add last change to o60_opeFile too.Travis Howell
svn-id: r17057
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
svn-id: r17056
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we ↵Max Horn
encounter a violation and just generate a warning (should fix bug #795214) svn-id: r17053
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
svn-id: r17051
2005-03-09Add HE sound todosTravis Howell
svn-id: r17050
2005-03-09Use _chorus, not _effect_level, as parameter to chorusLevel(). I don'tTorbjörn Andersson
know for sure that this is correct - the MIDI device I'm using at the moment doesn't seem to support chorus level - but the more I look at it the more sense it makes. And it might fix bug #1159734. ("DOTT/SAM: GM Instrument Chorus Level Improperly Set") svn-id: r17049
2005-03-09*** empty log message ***Travis Howell
svn-id: r17046
2005-03-09A few more safety checksTravis Howell
svn-id: r17045
2005-03-09_imagesNum should be clear in startScene()Travis Howell
svn-id: r17044
2005-03-09Correct positionTravis Howell
svn-id: r17043
2005-03-08Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)Max Horn
svn-id: r17042
2005-03-08correctionsGregory Montoir
svn-id: r17041
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
svn-id: r17038
2005-03-08Add opcode for bb2demoTravis Howell
svn-id: r17035