Age | Commit message (Collapse) | Author |
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time.
svn-id: r16772
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of the game uses. (Unfortunately the data files do not all use the same
capitilization. Some are named "PuttPuttTTT"-something, while others are
named "puttputtTTT"-something.)
svn-id: r16770
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svn-id: r16768
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svn-id: r16767
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with joostp.
svn-id: r16766
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svn-id: r16765
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method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764
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svn-id: r16761
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Add comments and misc changes to Amiga V2 player.
svn-id: r16759
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Add another two sounds for Amiga version of Zak McKracken
svn-id: r16758
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svn-id: r16757
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svn-id: r16755
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svn-id: r16754
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svn-id: r16738
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svn-id: r16737
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svn-id: r16736
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Support that. Also support separately dumped resource forks. File name for
those has .rsrc extension.
svn-id: r16735
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The reason is that they use their own palette which could not match current
global one.
Now I have to turn back to that old OSystem patch and render cursor on a
separate surface and extend OSystem with yet another optional call
setCursorPalette.
svn-id: r16734
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svn-id: r16733
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svn-id: r16732
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svn-id: r16731
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svn-id: r16730
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svn-id: r16729
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svn-id: r16724
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svn-id: r16723
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* baseball2003 and Soccer2004 use Bink videos but just for intro movies and
logos, so we may add them.
* artdemo and readdemo also use Bink, but seems that additionally it uses
them in cutscenes, but since there are just few of them, not like in
full games, we may try to look at them too
* SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets
to select from it but then fails at some Wiz stuff and there is no
hotspots to choose. I think it may be related to overall HE99 problem
with inventory where there is a bug preventing from item selection
o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it
o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it
o Alternative russian freddi3 uses badly formatted logo substitution in intro,
so error() in default case in Gdi::drawBMAPBg() was replaced with warning().
svn-id: r16722
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svn-id: r16720
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svn-id: r16719
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svn-id: r16718
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svn-id: r16717
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version than me. It seems that the game was released on multiple engine
versions.
svn-id: r16716
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is wrong.
svn-id: r16715
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To clarify my last commit message. I _do_ work with unprocessed files.
Just I happened to have one demo with resource fork stripped from game binary.
It was told that sometimes Mac conversion programs on intel platform silently
strip it down. Now I fail with error message, but we may use some fallback.
At least we need to know a standard way of copying binary files with resources
unstripped and describe it in Mac HOWTO.
svn-id: r16714
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TODO:
o Allow reading from non-processed game executable. Now you need to get
.bin file out of it
o Use color versions of cursors
o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly
create 2 objects and do not use new cursor caching code.
svn-id: r16713
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svn-id: r16712
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svn-id: r16711
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svn-id: r16709
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svn-id: r16708
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svn-id: r16707
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Avoid extra sound channel.
svn-id: r16706
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svn-id: r16705
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svn-id: r16704
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svn-id: r16703
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svn-id: r16702
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svn-id: r16701
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svn-id: r16700
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svn-id: r16699
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Add early Macintosh HE games.
svn-id: r16698
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svn-id: r16697
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svn-id: r16696
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