Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-12-24 | changed lots of stuff to read data in the V8 format; more changes still ↵ | Max Horn | |
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094 | |||
2002-12-24 | added V8 room & images headers | Max Horn | |
svn-id: r6093 | |||
2002-12-24 | yes they really are the same, one opcode just has a jmp to the other | Jonathan Gray | |
svn-id: r6092 | |||
2002-12-24 | fixed room resource loading in V8 - now need to fix initRoomSubBlocks | Max Horn | |
svn-id: r6091 | |||
2002-12-24 | upon res load error, print out from which file we tried to load, and also ↵ | Max Horn | |
print the correc index (was 'type' instead of 'idx') svn-id: r6090 | |||
2002-12-24 | more V8 opcodes (mostly rerouting to V6 ones) | Max Horn | |
svn-id: r6088 | |||
2002-12-23 | implemented actorOps for V8 (with some guessing involved) | Max Horn | |
svn-id: r6087 | |||
2002-12-23 | set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵ | Max Horn | |
instead); some updates svn-id: r6086 | |||
2002-12-23 | updated o8_kludge() | Paweł Kołodziejski | |
svn-id: r6085 | |||
2002-12-23 | added cases for o8_kludge() | Paweł Kołodziejski | |
svn-id: r6084 | |||
2002-12-23 | added o6_stopSound and fixed compilation | Paweł Kołodziejski | |
svn-id: r6083 | |||
2002-12-23 | set script tracing to level 1 - at least while we do V8 debugging, later we ↵ | Max Horn | |
can go back to a higher level svn-id: r6082 | |||
2002-12-23 | don't let unknown V8 codes pass by (it makes debugging pretty hard) | Max Horn | |
svn-id: r6081 | |||
2002-12-23 | and more V8... | Max Horn | |
svn-id: r6080 | |||
2002-12-23 | skip initCharset for now, till we get it working in V8 | Max Horn | |
svn-id: r6079 | |||
2002-12-23 | changed numString to numArray | Paweł Kołodziejski | |
svn-id: r6078 | |||
2002-12-23 | and more V8. Now we again hit the charset limit, but this time caused by the ↵ | Max Horn | |
script itself :-) svn-id: r6077 | |||
2002-12-23 | changed read order of CMI variables (MAXS) | Paweł Kołodziejski | |
svn-id: r6076 | |||
2002-12-23 | fix jumpTrue/jumpFalse opcodes; slightly better debug output | Max Horn | |
svn-id: r6075 | |||
2002-12-23 | more V8 work | Max Horn | |
svn-id: r6074 | |||
2002-12-23 | some flesh to the V8 bones | Max Horn | |
svn-id: r6073 | |||
2002-12-23 | don't loadCharset(1) in V8 | Max Horn | |
svn-id: r6072 | |||
2002-12-23 | don't be needlessly verbose; allow byte arrays in V8 | Max Horn | |
svn-id: r6071 | |||
2002-12-23 | more V8 mods; cleanup | Max Horn | |
svn-id: r6070 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-23 | resolved some arguments with aquadran about how to go on about this :-). ↵ | Max Horn | |
Renamed three v6 opcodes svn-id: r6068 | |||
2002-12-23 | changed Dword to Uint32, I hope, Filgolfin will be happy :) | Paweł Kołodziejski | |
svn-id: r6067 | |||
2002-12-23 | updated list opcode script v8 | Paweł Kołodziejski | |
svn-id: r6066 | |||
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. ↵ | Max Horn | |
Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) svn-id: r6064 | |||
2002-12-23 | corrected AARY code for V8 (I hope) | Max Horn | |
svn-id: r6063 | |||
2002-12-22 | why not reuse the V6 opcode implementations, it would seems many of them are ↵ | Max Horn | |
identical in V8. Or maybe V8 actually uses 32 bit ops in some places, but then we can still deal with that once we are actually in the position to try run any scripts :-) svn-id: r6062 | |||
2002-12-22 | some more V8 opcode flesh | Max Horn | |
svn-id: r6061 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-22 | minor cleanup | Max Horn | |
svn-id: r6059 | |||
2002-12-22 | allow subtitles in smush animations to be disabled | Jonathan Gray | |
svn-id: r6055 | |||
2002-12-22 | remove old commented fixme, make turning off subtitles work in the scumm ↵ | Jonathan Gray | |
part of the dig, still needs to be done for smush svn-id: r6053 | |||
2002-12-21 | Pop-up save dialog should not show for | Jamieson Christian | |
compatibility (temporary) state saves. svn-id: r6052 | |||
2002-12-21 | Fix to instrument load/save | Jamieson Christian | |
svn-id: r6051 | |||
2002-12-21 | IMuseMonitor functionality now built into IMuse itself. | Jamieson Christian | |
IMuseInternal no longer derives from IMuse. This eliminates a couple layers of indirection and speeds things up. Miscellaneous source cleanup. svn-id: r6049 | |||
2002-12-21 | added dummy code: handle codec37 flag bit 1 (error report for now) | Paweł Kołodziejski | |
svn-id: r6048 | |||
2002-12-21 | increased a little speed of dig demo smush | Paweł Kołodziejski | |
svn-id: r6047 | |||
2002-12-21 | Fixed problem with multiple IMuseDrivers being created. | Jamieson Christian | |
svn-id: r6045 | |||
2002-12-21 | Implemented new instrumentation save/load. | Jamieson Christian | |
Save/load version is now VER_V11. Adlib/MT-32 instrumentation is now saved and loaded. BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE! svn-id: r6044 | |||
2002-12-21 | fix smush for compatible with dig demo | Paweł Kołodziejski | |
svn-id: r6043 | |||
2002-12-21 | partial checkin of patch #655594 (handling Y/N questions); cleanup | Max Horn | |
svn-id: r6042 | |||
2002-12-21 | only display popup for saves | Max Horn | |
svn-id: r6041 | |||
2002-12-21 | popup message when save was succesful | Max Horn | |
svn-id: r6040 | |||
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵ | Max Horn | |
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037 | |||
2002-12-21 | fixed save again, stupid me | Max Horn | |
svn-id: r6036 | |||
2002-12-21 | cleanup | Max Horn | |
svn-id: r6035 |