Age | Commit message (Expand) | Author |
2003-01-19 | some cleanup | Paweł Kołodziejski |
2003-01-19 | fixed subtitles placement | Paweł Kołodziejski |
2003-01-19 | oops | Max Horn |
2003-01-19 | fixed compile warning | Max Horn |
2003-01-19 | added some comments/changed indention of comments to spaces | Max Horn |
2003-01-19 | update assertion to be in line with increased blastTextQueue size | Jonathan Gray |
2003-01-19 | increasing blast text limit for COMI end credits | Max Horn |
2003-01-19 | make v8 smush playing honour _noSubtitles | Jonathan Gray |
2003-01-18 | added preliminary support for subtitles in smush comi | Paweł Kołodziejski |
2003-01-18 | small drawing optimization for V7/V8 games - tell me if that causes any regre... | Max Horn |
2003-01-18 | fix for the music crash, I hope... hm | Max Horn |
2003-01-18 | fixed compilation under VC6 | Paweł Kołodziejski |
2003-01-18 | add help command to debugger to list commands and vars, we should probably ha... | Jonathan Gray |
2003-01-18 | Init and cleanup compression tables | James Brown |
2003-01-18 | Fix shadowed variable in debugger, change bundle compression tables to be dyn... | James Brown |
2003-01-18 | tuned a little comi smush | Paweł Kołodziejski |
2003-01-18 | fix smush audio loop | Paweł Kołodziejski |
2003-01-18 | add the view/set debug level command 'level' from the old debugger | Jonathan Gray |
2003-01-18 | fix compilation under VC6 | Paweł Kołodziejski |
2003-01-18 | fix compilation under VC6 | Paweł Kołodziejski |
2003-01-18 | implementation of comi smush audio | Paweł Kołodziejski |
2003-01-18 | add bounds check for debugger costume switcher | Jonathan Gray |
2003-01-18 | add ability to change actor costume via the debugger | Jonathan Gray |
2003-01-17 | fixed OOB access introduced in my last commit; leaving in my debug asserts th... | Max Horn |
2003-01-17 | fixed decoding bug for COMI bundle audio; this resolves an OOB access and sho... | Max Horn |
2003-01-17 | Clip strip value when removing objects | James Brown |
2003-01-17 | Possible hack to get the cannons firing. Of course... well, they still don't ... | James Brown |
2003-01-16 | Small change to make actor talk anims look better | James Brown |
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati... | Max Horn |
2003-01-16 | Patch 668634: Actor iteration fix | James Brown |
2003-01-16 | reversed Dig workarounds - better to find the real cause of the regression, s... | Max Horn |
2003-01-16 | Some notes regarding actorHit | James Brown |
2003-01-16 | Dumb, dumb, DUMB typo. :) | James Brown |
2003-01-16 | Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa... | James Brown |
2003-01-16 | Play sfx when used by mumble, et-al. (Eg, Wallys sobbing) | James Brown |
2003-01-16 | Add translate for the ComI map text | James Brown |
2003-01-16 | Added some more Monkey2 MT-32 custom instruments. It's getting difficult | Michael Pearce |
2003-01-16 | Remove dodgy fix for verb backgrounds. | James Brown |
2003-01-16 | another change for Dig - still crashes a lot with my save games, though :-/ | Max Horn |
2003-01-16 | two changes to accomodate Dig - don't like this :-/ | Max Horn |
2003-01-16 | added center mode for blastText (and boy, our charset code is *messy* <sigh>) | Max Horn |
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is not... | Max Horn |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | ComI uses more locals | James Brown |
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn |
2003-01-15 | Comments regarding use of sle16 for 32bit variables.. :P | James Brown |
2003-01-15 | Hack to make Part III start | James Brown |
2003-01-15 | made NUT font rendered honor _ignoreCharsetMask | Max Horn |
2003-01-15 | COMI conversation verb fix | Max Horn |
2003-01-14 | fixed usage bits code | Max Horn |