Age | Commit message (Collapse) | Author |
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Fix dig demos.
svn-id: r18767
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svn-id: r18766
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.ini file gets auto-upgraded and user gets a warning to console. Old targets
are still present but get converted immediately. We could remove them maybe
after 2 releases.
Also demos targets were removed as well. Probably next target is HE demos.
I tried my best to test all combinations of files, but bugs still may be
present.
svn-id: r18765
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Confirmed by checking original game under UNZ.
svn-id: r18764
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each commit as I do. This easily lets avoid such mistakes and reminds you
about your changes, debug leftovers et al.
svn-id: r18762
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svn-id: r18755
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svn-id: r18750
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svn-id: r18734
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svn-id: r18731
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svn-id: r18728
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svn-id: r18727
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svn-id: r18726
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svn-id: r18725
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svn-id: r18720
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svn-id: r18707
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svn-id: r18706
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ie actor 14 in The Dig
svn-id: r18690
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even though I thought it looked a bit hackish when I proposed it.
svn-id: r18687
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-To catch any missing cases/functions used.
-To prevent users reporting warnings as bugs
svn-id: r18682
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-To catch any missing cases/functions used.
-To prevent users reporting warnings as bugs
svn-id: r18681
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svn-id: r18680
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svn-id: r18679
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svn-id: r18678
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svn-id: r18664
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is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714.
svn-id: r18655
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
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svn-id: r18636
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svn-id: r18628
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svn-id: r18621
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svn-id: r18608
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svn-id: r18604
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svn-id: r18600
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svn-id: r18599
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always valid rects, add a check for this.
svn-id: r18578
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svn-id: r18577
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svn-id: r18576
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svn-id: r18571
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old DOTT hack/workaround.
svn-id: r18559
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couldn't see _frameBuffer being freed anywhere, I added that as well,
though I'm not sure when it's allocated.
svn-id: r18557
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This avoids having to use -d0 for scumm titles and alows
boot params from config files to work better.
svn-id: r18548
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svn-id: r18547
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svn-id: r18546
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svn-id: r18545
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Add comments for missing cases.
svn-id: r18538
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svn-id: r18535
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1233352 - Fix hanging descheduled entry/exit scripts
svn-id: r18510
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and to hopefully fix the previously rejected bug #1233194.
svn-id: r18509
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GCC 4.0, at least for me. I'm not enough of a language lawyer to say for
certain whether the old code was really undefined, but it's a simple enough
change that shouldn't possibly do any harm.
svn-id: r18507
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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