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AgeCommit message (Expand)Author
2003-07-13Simpler checkTravis Howell
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
2003-07-12fix for bug #770308Max Horn
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
2003-07-12fixes for cutscenes in V2 gamesMax Horn
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke r...Max Horn
2003-07-12undoing my last box change - with the last change in actor.cpp, this should m...Max Horn
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...Max Horn
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
2003-07-12fix existing ego actor change detection codeMax Horn
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
2003-07-12Fix fix for 769896James Brown
2003-07-12Fix for bug 769896, update README a littleJames Brown
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
2003-07-11Missed one sectionTravis Howell
2003-07-11Restore correct valueTravis Howell
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08fix warningMax Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
2003-07-07only move charset mask upon scrolling if tex is displayed in the game graphic...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian