aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Expand)Author
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15Aaargh, didn't mean to commit this...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-03-13fix for voice bundle bug in german version comiPaweł Kołodziejski
2004-03-13Forward-port maniac hack :)James Brown
2004-03-11Backport bleeJames Brown
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
2004-03-05Clear all channel variables in clear_channelJochen Hoenicke
2004-03-05Initialize _random_lsr to avoid valgrind warningsJochen Hoenicke
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
2004-03-04Add maniac enchanced demo md5Eugene Sandulenko
2004-03-04Add Russian Freddi HE md5'sEugene Sandulenko
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
2004-03-03unsigned ints are always >= 0 (fix warnings)Max Horn
2004-03-03Add back HE sound differences for AKOS.Travis Howell
2004-03-03That should have been maniac specific.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...Paweł Kołodziejski
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
2004-03-02640x480 games not supported on PalmOSChris Apers
2004-03-02Not 640 x 480 until HE7Travis Howell
2004-03-02Not DOS specific anymore.Travis Howell
2004-03-02Move to HE6Travis Howell
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
2004-03-02Update HE games listTravis Howell
2004-03-02Exclude some var settings for HE7Travis Howell
2004-03-02Remove fixmeTravis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-03-02oopsEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
2004-03-01Enable some HE target to test with.Travis Howell
2004-03-01Add stubTravis Howell
2004-03-01Correct targetTravis Howell
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, t...Eugene Sandulenko
2004-03-01HE7 resolution is 640 x 480.Travis Howell
2004-03-01Add HE7 varsTravis Howell
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
2004-03-01HE games specificTravis Howell