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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-03-15
Aaargh, didn't mean to commit this...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-03-13
fix for voice bundle bug in german version comi
Paweł Kołodziejski
2004-03-13
Forward-port maniac hack :)
James Brown
2004-03-11
Backport blee
James Brown
2004-03-07
renamed scumm/scummvm.cpp to scumm/scumm.cpp
Max Horn
2004-03-05
Clear all channel variables in clear_channel
Jochen Hoenicke
2004-03-05
Initialize _random_lsr to avoid valgrind warnings
Jochen Hoenicke
2004-03-05
We already know the Sam & Max screensavers trigger these assertions so
Torbjörn Andersson
2004-03-04
Add maniac enchanced demo md5
Eugene Sandulenko
2004-03-04
Add Russian Freddi HE md5's
Eugene Sandulenko
2004-03-04
Add hack for demo script in maniac (Enchanced)
Travis Howell
2004-03-04
Allow --demo-mode with maniac (Enchanced)
Travis Howell
2004-03-03
unsigned ints are always >= 0 (fix warnings)
Max Horn
2004-03-03
Add back HE sound differences for AKOS.
Travis Howell
2004-03-03
That should have been maniac specific.
Travis Howell
2004-03-03
Adjustments for Enchanced Maniac Mansion demo.
Travis Howell
2004-03-03
Adjustments for Enchanced Maniac Mansion demo.
Travis Howell
2004-03-02
cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...
Paweł Kołodziejski
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
2004-03-02
640x480 games not supported on PalmOS
Chris Apers
2004-03-02
Not 640 x 480 until HE7
Travis Howell
2004-03-02
Not DOS specific anymore.
Travis Howell
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Implemented more HE opcode stringLen and added stub for opcode F4
Eugene Sandulenko
2004-03-02
Update HE games list
Travis Howell
2004-03-02
Exclude some var settings for HE7
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Make use of GF_WINDOWS in HE games
Eugene Sandulenko
2004-03-02
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
Eugene Sandulenko
2004-03-02
oops
Eugene Sandulenko
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Update comment on runInventoryScript() argument in setOwnerOf().
Eugene Sandulenko
2004-03-01
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
Torbjörn Andersson
2004-03-01
default to 1x for all of the active hev7 targets
Jonathan Gray
2004-03-01
Enable some HE target to test with.
Travis Howell
2004-03-01
Add stub
Travis Howell
2004-03-01
Correct target
Travis Howell
2004-03-01
Remove double check, all later games are 640 x 480.
Travis Howell
2004-03-01
HE V7 games are 640x480. Now game forwards much further. Still no graphics, t...
Eugene Sandulenko
2004-03-01
HE7 resolution is 640 x 480.
Travis Howell
2004-03-01
Add HE7 vars
Travis Howell
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-03-01
Started work on Freddi Fish. Since it is SPU version 7, added new class.
Eugene Sandulenko
2004-03-01
HE games specific
Travis Howell
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