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2003-04-12added adlib default for loom and enabled zakPaweł Kołodziejski
svn-id: r6983
2003-04-12fixed stupid bugPaweł Kołodziejski
svn-id: r6982
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
svn-id: r6981
2003-04-12fixed setting local scripts for unblocked gamesPaweł Kołodziejski
svn-id: r6980
2003-04-12oops, forgot debug outputMax Horn
svn-id: r6979
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, ↵Max Horn
isn't it? :-) svn-id: r6978
2003-04-12lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵Max Horn
further :-) svn-id: r6977
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵Max Horn
plus 2 unknown bytes) svn-id: r6976
2003-04-11fix for cursor image in the loom egaPaweł Kołodziejski
svn-id: r6975
2003-04-11factored out some common codeMax Horn
svn-id: r6974
2003-04-11added loading object flags for loom egaPaweł Kołodziejski
svn-id: r6973
2003-04-11stop loom pass demo from erroring outJonathan Gray
svn-id: r6972
2003-04-11fixes V3/OLD_BUNDLE res readingMax Horn
svn-id: r6971
2003-04-11cleanupMax Horn
svn-id: r6968
2003-04-11made unblocked games get a little farther before crashingMax Horn
svn-id: r6967
2003-04-11make monkeyega intro work :)Jonathan Gray
svn-id: r6966
2003-04-11fix for ega palette, morePaweł Kołodziejski
svn-id: r6965
2003-04-11fix for ega palettePaweł Kołodziejski
svn-id: r6964
2003-04-11spellingJonathan Gray
svn-id: r6963
2003-04-11Auto detect monkeyega and passTravis Howell
Use adlib by default in monkeyega and pass svn-id: r6962
2003-04-10fixed o5_actorSet (scale only one param), and added handle for actor soundPaweł Kołodziejski
svn-id: r6961
2003-04-10turn on scaled actors in ega blocked gamesPaweł Kołodziejski
svn-id: r6960
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
svn-id: r6959
2003-04-10use shadowPalette for ega stuffJonathan Gray
svn-id: r6957
2003-04-10update 16 colour paletteJonathan Gray
svn-id: r6956
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
svn-id: r6955
2003-04-10palette changes from aquadran who can't use cvs atmJonathan Gray
svn-id: r6954
2003-04-10add target for passport to adventureJonathan Gray
svn-id: r6953
2003-04-10unmask indy3egaJonathan Gray
svn-id: r6952
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
svn-id: r6951
2003-04-09It's correct this time. Really. Trust me.Nicolas Bacca
svn-id: r6950
2003-04-09make gcc happyJonathan Gray
svn-id: r6949
2003-04-09fix ega codec againPaweł Kołodziejski
svn-id: r6948
2003-04-09fix ega codecPaweł Kołodziejski
svn-id: r6947
2003-04-09a little improved ega supportPaweł Kołodziejski
svn-id: r6946
2003-04-09make zak use correct charsetJonathan Gray
svn-id: r6945
2003-04-09added also Monkey ega for 16 colors palettePaweł Kołodziejski
svn-id: r6944
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray
svn-id: r6943
2003-04-08text in zak is now using the incorrect font and it does nasty stuff like ↵Jonathan Gray
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942
2003-04-08added definition of 16 colors palette to gfx backend for V2/V3 gamesPaweł Kołodziejski
I hope it's correct :) svn-id: r6941
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07remove old fixme that seemingly isn't needed anymore. note this triggers an ↵Jonathan Gray
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-04-07increased to 16 itemsPaweł Kołodziejski
svn-id: r6935
2003-04-07revert to revertPaweł Kołodziejski
svn-id: r6931
2003-04-07Patch #712493: CMI: Object lineMax Horn
svn-id: r6930
2003-04-07removed -1's in image verb code: a) the original code doesn't have these b) ↵Max Horn
it's not clear why they were added c) this should fix the distaff in LoomCD svn-id: r6929
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 ↵Paweł Kołodziejski
variables not only 15 svn-id: r6928
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added ↵Paweł Kołodziejski
handle font support for all V3 scumm games svn-id: r6927
2003-04-07fixed detection v2 scumm gamePaweł Kołodziejski
svn-id: r6926