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2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
svn-id: r6076
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
svn-id: r6075
2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23some flesh to the V8 bonesMax Horn
svn-id: r6073
2002-12-23don't loadCharset(1) in V8Max Horn
svn-id: r6072
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
svn-id: r6071
2002-12-23more V8 mods; cleanupMax Horn
svn-id: r6070
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-23resolved some arguments with aquadran about how to go on about this :-). ↵Max Horn
Renamed three v6 opcodes svn-id: r6068
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
svn-id: r6067
2002-12-23updated list opcode script v8Paweł Kołodziejski
svn-id: r6066
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. ↵Max Horn
Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) svn-id: r6064
2002-12-23corrected AARY code for V8 (I hope)Max Horn
svn-id: r6063
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ↵Max Horn
identical in V8. Or maybe V8 actually uses 32 bit ops in some places, but then we can still deal with that once we are actually in the position to try run any scripts :-) svn-id: r6062
2002-12-22some more V8 opcode fleshMax Horn
svn-id: r6061
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-22minor cleanupMax Horn
svn-id: r6059
2002-12-22allow subtitles in smush animations to be disabledJonathan Gray
svn-id: r6055
2002-12-22remove old commented fixme, make turning off subtitles work in the scumm ↵Jonathan Gray
part of the dig, still needs to be done for smush svn-id: r6053
2002-12-21Pop-up save dialog should not show forJamieson Christian
compatibility (temporary) state saves. svn-id: r6052
2002-12-21Fix to instrument load/saveJamieson Christian
svn-id: r6051
2002-12-21IMuseMonitor functionality now built into IMuse itself.Jamieson Christian
IMuseInternal no longer derives from IMuse. This eliminates a couple layers of indirection and speeds things up. Miscellaneous source cleanup. svn-id: r6049
2002-12-21added dummy code: handle codec37 flag bit 1 (error report for now)Paweł Kołodziejski
svn-id: r6048
2002-12-21increased a little speed of dig demo smushPaweł Kołodziejski
svn-id: r6047
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
svn-id: r6045
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
Save/load version is now VER_V11. Adlib/MT-32 instrumentation is now saved and loaded. BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE! svn-id: r6044
2002-12-21fix smush for compatible with dig demoPaweł Kołodziejski
svn-id: r6043
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21only display popup for savesMax Horn
svn-id: r6041
2002-12-21popup message when save was succesfulMax Horn
svn-id: r6040
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-21fixed save again, stupid meMax Horn
svn-id: r6036
2002-12-21cleanupMax Horn
svn-id: r6035
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-21use dbAllowMaskOr instead of 'true' (which was confusing)Max Horn
svn-id: r6033
2002-12-20Add room command to debuggerJames Brown
svn-id: r6029
2002-12-20[Bug #656635] fixed.Jamieson Christian
Adlib global instrument assignments are now correct. svn-id: r6028
2002-12-18fix for bug #655652Max Horn
svn-id: r6023
2002-12-18fixed warningMax Horn
svn-id: r6022
2002-12-18Miscellaneous cleanup.Jamieson Christian
svn-id: r6021
2002-12-18Fixed problems with instruments after load.Jamieson Christian
Ignore Adlib-only music when running native MIDI. (Can't remember why I included them in the first place, so until I do remember, it's coming back out.) svn-id: r6020
2002-12-18Damn, I just fixed this a bit ago! *self-bonk*Jamieson Christian
svn-id: r6019
2002-12-18Added instrument.cpp, instrument.hJamieson Christian
svn-id: r6018
2002-12-18Instrument definition revamp.Jamieson Christian
IMuseDriver abstract class removed. IMuseGM is now IMuseDriver. Miscellaneous cleanup. svn-id: r6017
2002-12-18Fixed SysEx parse bugJamieson Christian
svn-id: r6015
2002-12-18message.logJamieson Christian
svn-id: r6012
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
svn-id: r6007
2002-12-16indentation fixes; added a constructor (after all the debugger is a global ↵Max Horn
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005
2002-12-16Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit ↵Max Horn
for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down svn-id: r6004
2002-12-16use the indention/formatting we agreed one. BTW function names should start ↵Max Horn
lower case... oh well svn-id: r6000