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AgeCommit message (Expand)Author
2003-09-01Add missing breakTravis Howell
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
2003-09-01Add CD audio check for loomcdTravis Howell
2003-09-01Override default initial setting of subtitles enabled in loomcdTravis Howell
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-30Very basic sfx support for Amiga version of maniac/zakTravis Howell
2003-08-30Alter last commit, since looping would never be stopped on Mac version.Travis Howell
2003-08-30*** empty log message ***Travis Howell
2003-08-30indy3ega [mac] use same sound effects format as indy3ega [amiga]Travis Howell
2003-08-30Update commentTravis Howell
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
2003-08-30Adjust music timer for game with no music support.Travis Howell
2003-08-29Opcode change to load/save screen in original loomTravis Howell
2003-08-29Adjust music timerTravis Howell
2003-08-29fix dottdemo by checking that room exists before trying to set a custom curso...Jonathan Gray
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...Travis Howell
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Only needed for versions 1 - 4Travis Howell
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28double cursor animation speed (see bug #757191)Max Horn
2003-08-28add readINI stub (a HEv7 op)Jonathan Gray
2003-08-28clean up humongous v7 index file block handlingJonathan Gray
2003-08-28Remove junkTravis Howell
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-28revert previous broken commit which didn't logically make sense as it was che...Jonathan Gray
2003-08-28Fix regression that caused subtitles to always be shown in loomcdTravis Howell
2003-08-28Leave small_header color cycle resource disabled for now, since it needs addi...Travis Howell
2003-08-28Load older Color Cycling resource.Travis Howell
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
2003-08-27OoopsTravis Howell
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-25cleanupMax Horn
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25v1 masking fixesMax Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25This fix should be v2 onlyTravis Howell