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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-09-01
Add missing break
Travis Howell
2003-09-01
Minor cleanup of color cycle resource loading
Travis Howell
2003-09-01
Add work around for color cycling been used in monkeyvga when it shouldn't.
Travis Howell
2003-09-01
Add CD audio check for loomcd
Travis Howell
2003-09-01
Override default initial setting of subtitles enabled in loomcd
Travis Howell
2003-08-31
added mixer features: volume and pan control per channel
Paweł Kołodziejski
2003-08-31
cleanup and make script_v2 use o5_saveLoadGame
Jonathan Gray
2003-08-31
some things needed for supporting original save/load screens in v3 games, doe...
Jonathan Gray
2003-08-30
Very basic sfx support for Amiga version of maniac/zak
Travis Howell
2003-08-30
Alter last commit, since looping would never be stopped on Mac version.
Travis Howell
2003-08-30
*** empty log message ***
Travis Howell
2003-08-30
indy3ega [mac] use same sound effects format as indy3ega [amiga]
Travis Howell
2003-08-30
Update comment
Travis Howell
2003-08-30
Fixed bad AND operator. May invalidate savegames from the last 24 hours
Jamieson Christian
2003-08-30
Adjust music timer for game with no music support.
Travis Howell
2003-08-29
Opcode change to load/save screen in original loom
Travis Howell
2003-08-29
Adjust music timer
Travis Howell
2003-08-29
fix dottdemo by checking that room exists before trying to set a custom curso...
Jonathan Gray
2003-08-29
My last commit was wrong, this is correct solution.
Travis Howell
2003-08-29
Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...
Travis Howell
2003-08-29
Change zak room color remapping, so it work correctly after load/save in room...
Travis Howell
2003-08-29
Only needed for versions 1 - 4
Travis Howell
2003-08-29
Replaced VER_V* notation for savegames with
Jamieson Christian
2003-08-29
Added _roomPalette to savegame.
Jamieson Christian
2003-08-29
Fix for bug [770687] MI1: palette effect missing
Jamieson Christian
2003-08-29
don't try to read objectRoomTable for HEv7 games right now
Jonathan Gray
2003-08-29
make the 2nd gen windows based humongous games that have things like a differ...
Jonathan Gray
2003-08-28
double cursor animation speed (see bug #757191)
Max Horn
2003-08-28
add readINI stub (a HEv7 op)
Jonathan Gray
2003-08-28
clean up humongous v7 index file block handling
Jonathan Gray
2003-08-28
Remove junk
Travis Howell
2003-08-28
Update warnings in mingw makefile.
Travis Howell
2003-08-28
revert previous broken commit which didn't logically make sense as it was che...
Jonathan Gray
2003-08-28
Fix regression that caused subtitles to always be shown in loomcd
Travis Howell
2003-08-28
Leave small_header color cycle resource disabled for now, since it needs addi...
Travis Howell
2003-08-28
Load older Color Cycling resource.
Travis Howell
2003-08-27
Force redraw so copy protection screen in monkeyega/vga is shown correctly.
Travis Howell
2003-08-27
Ooops
Travis Howell
2003-08-27
Add change ot fix pallete issue in 256 color small_header games
Travis Howell
2003-08-27
Fix room palette issues in small_header games.
Travis Howell
2003-08-26
Revert v1 zak face costume color nack to 8, since palette is fixed.
Travis Howell
2003-08-26
Fix room colors in v1 zak
Travis Howell
2003-08-26
Actually, we used to draw blast text after blast objects. I changed the
Torbjörn Andersson
2003-08-25
cleanup
Max Horn
2003-08-25
fix actor position in V1 games (by eyeballing the original in dosbox); still ...
Max Horn
2003-08-25
v1 masking fixes
Max Horn
2003-08-25
fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...
Max Horn
2003-08-25
check for costume format, not engine version
Max Horn
2003-08-25
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
Max Horn
2003-08-25
This fix should be v2 only
Travis Howell
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