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2002-12-22allow subtitles in smush animations to be disabledJonathan Gray
svn-id: r6055
2002-12-22remove old commented fixme, make turning off subtitles work in the scumm ↵Jonathan Gray
part of the dig, still needs to be done for smush svn-id: r6053
2002-12-21Pop-up save dialog should not show forJamieson Christian
compatibility (temporary) state saves. svn-id: r6052
2002-12-21Fix to instrument load/saveJamieson Christian
svn-id: r6051
2002-12-21IMuseMonitor functionality now built into IMuse itself.Jamieson Christian
IMuseInternal no longer derives from IMuse. This eliminates a couple layers of indirection and speeds things up. Miscellaneous source cleanup. svn-id: r6049
2002-12-21added dummy code: handle codec37 flag bit 1 (error report for now)Paweł Kołodziejski
svn-id: r6048
2002-12-21increased a little speed of dig demo smushPaweł Kołodziejski
svn-id: r6047
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
svn-id: r6045
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
Save/load version is now VER_V11. Adlib/MT-32 instrumentation is now saved and loaded. BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE! svn-id: r6044
2002-12-21fix smush for compatible with dig demoPaweł Kołodziejski
svn-id: r6043
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21only display popup for savesMax Horn
svn-id: r6041
2002-12-21popup message when save was succesfulMax Horn
svn-id: r6040
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-21fixed save again, stupid meMax Horn
svn-id: r6036
2002-12-21cleanupMax Horn
svn-id: r6035
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-21use dbAllowMaskOr instead of 'true' (which was confusing)Max Horn
svn-id: r6033
2002-12-20Add room command to debuggerJames Brown
svn-id: r6029
2002-12-20[Bug #656635] fixed.Jamieson Christian
Adlib global instrument assignments are now correct. svn-id: r6028
2002-12-18fix for bug #655652Max Horn
svn-id: r6023
2002-12-18fixed warningMax Horn
svn-id: r6022
2002-12-18Miscellaneous cleanup.Jamieson Christian
svn-id: r6021
2002-12-18Fixed problems with instruments after load.Jamieson Christian
Ignore Adlib-only music when running native MIDI. (Can't remember why I included them in the first place, so until I do remember, it's coming back out.) svn-id: r6020
2002-12-18Damn, I just fixed this a bit ago! *self-bonk*Jamieson Christian
svn-id: r6019
2002-12-18Added instrument.cpp, instrument.hJamieson Christian
svn-id: r6018
2002-12-18Instrument definition revamp.Jamieson Christian
IMuseDriver abstract class removed. IMuseGM is now IMuseDriver. Miscellaneous cleanup. svn-id: r6017
2002-12-18Fixed SysEx parse bugJamieson Christian
svn-id: r6015
2002-12-18message.logJamieson Christian
svn-id: r6012
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
svn-id: r6007
2002-12-16indentation fixes; added a constructor (after all the debugger is a global ↵Max Horn
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005
2002-12-16Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit ↵Max Horn
for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down svn-id: r6004
2002-12-16use the indention/formatting we agreed one. BTW function names should start ↵Max Horn
lower case... oh well svn-id: r6000
2002-12-16added missing sound effects based on patch #654463Paweł Kołodziejski
svn-id: r5999
2002-12-16fixed compilation under MSVCPaweł Kołodziejski
svn-id: r5998
2002-12-16refactoring: use inheritance to mode the relations between the various ↵Max Horn
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994
2002-12-16stop CD when loading a savegameMax Horn
svn-id: r5993
2002-12-16remove unused VideoMode structJonathan Gray
svn-id: r5992
2002-12-16Oops. Fix compile.James Brown
svn-id: r5991
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far ↵James Brown
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990
2002-12-16Tip: If your going to call a member function of a pointer to an object... do ↵James Brown
it BEFORE you delete the pointer :) svn-id: r5989
2002-12-16forgot to remove _numLinesToProcessMax Horn
svn-id: r5987
2002-12-16cleanupMax Horn
svn-id: r5986
2002-12-15cleanup; reordering stuff in gfx.cpp, trying to group code into logical ↵Max Horn
groups (cursor, bomp, camera, palette, fades) svn-id: r5985
2002-12-15more space for debug outputMax Horn
svn-id: r5984
2002-12-15cleanupMax Horn
svn-id: r5983
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk ↵Max Horn
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982
2002-12-15added comparision methods for ScummPointMax Horn
svn-id: r5981
2002-12-15cleanupMax Horn
svn-id: r5980
2002-12-15oopsMax Horn
svn-id: r5979