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2004-09-02Update IMHD fieldsTravis Howell
svn-id: r14862
2004-09-02*** empty log message ***Travis Howell
svn-id: r14861
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01Update debug codeTravis Howell
svn-id: r14858
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-09-01Add misisng case (Used in funpack)Travis Howell
svn-id: r14856
2004-09-01Fix incorrect flObject base address computationMax Horn
svn-id: r14854
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-09-01Correct assertTravis Howell
svn-id: r14850
2004-08-31*** empty log message ***Travis Howell
svn-id: r14849
2004-08-31Ignore akos codec 32 for nowTravis Howell
svn-id: r14848
2004-08-31Remove newlineTravis Howell
svn-id: r14847
2004-08-31Add HE 72 versionTravis Howell
svn-id: r14845
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-30Small correctionTravis Howell
svn-id: r14842
2004-08-30TypoTravis Howell
svn-id: r14841
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-30Ooops, shouldn't have commited that part.Travis Howell
svn-id: r14838
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-30Add some more actor code for HE 7+ games.Travis Howell
svn-id: r14836
2004-08-30Add more akos codesTravis Howell
svn-id: r14835
2004-08-30Should read string too.Travis Howell
svn-id: r14834
2004-08-30Correct resource value, to match original.Travis Howell
Adjust rtLast svn-id: r14833
2004-08-29remove unused varJonathan Gray
svn-id: r14828
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-29Later HE 7.1 games need to send virtual x/y mouse vars.Travis Howell
svn-id: r14826
2004-08-29Add commentTravis Howell
svn-id: r14825
2004-08-29Clean upTravis Howell
svn-id: r14824
2004-08-29Add HE 7.2 differencesTravis Howell
svn-id: r14823
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-29Reduced warning to the case which actually might be broken...Max Horn
svn-id: r14821
2004-08-28Small correction for code c025Travis Howell
svn-id: r14820
2004-08-28cleanupMax Horn
svn-id: r14818
2004-08-28more cleanupMax Horn
svn-id: r14816
2004-08-28Reduce code duplicationMax Horn
svn-id: r14815
2004-08-28Cleaning up code a bit while trying to understand it...Max Horn
svn-id: r14814
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Fix for bug #1015941 (COMI: There's only background behind dialogue lines)Max Horn
svn-id: r14812
2004-08-28Need throughout puttmoonTravis Howell
svn-id: r14811
2004-08-28Add stubTravis Howell
svn-id: r14810
2004-08-28Add other version of puttzooTravis Howell
svn-id: r14809
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
svn-id: r14807
2004-08-28Should redraw too.Travis Howell
svn-id: r14806
2004-08-28Add missing caseTravis Howell
svn-id: r14805
2004-08-28Safety checkTravis Howell
svn-id: r14804
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
svn-id: r14803