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2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
Add missing bits of AUX code. svn-id: r17837
2005-04-27Correct actor clipping in HE games.Travis Howell
The original games rect clipping was not as strict. svn-id: r17835
2005-04-27Fix comment (copy & paste are evil)Max Horn
svn-id: r17833
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
Allows accurate filtering of filename in subtitles. svn-id: r17832
2005-04-27Add some basic support for pjgames.Travis Howell
svn-id: r17831
2005-04-26Added a few more commentsMax Horn
svn-id: r17829
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
svn-id: r17828
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn
svn-id: r17826
2005-04-26Save _hePalettes in HE99+ games.Travis Howell
svn-id: r17825
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
svn-id: r17824
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵Max Horn
it now svn-id: r17823
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data ↵Max Horn
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-26Comment correctionsMax Horn
svn-id: r17820
2005-04-26Added/corrected some comments; moved NES costume init code to a more ↵Max Horn
appropriate place, and cleaned it up svn-id: r17819
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
svn-id: r17817
2005-04-26Reduce dependencies on saveload.hMax Horn
svn-id: r17816
2005-04-26Use an intermediate variable, to ease debuggingMax Horn
svn-id: r17815
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ↵Max Horn
caused a crash for me due to lack of clipping) svn-id: r17814
2005-04-26Added some commentsMax Horn
svn-id: r17813
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-26Removed dead codeMax Horn
svn-id: r17809
2005-04-26Enable Blue's demo, for testing only.Travis Howell
svn-id: r17808
2005-04-26Always skip smacker files in HE games.Travis Howell
svn-id: r17807
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
Makes it easier to test new titles. svn-id: r17806
2005-04-26Add Macintosh version of puttraceTravis Howell
svn-id: r17803
2005-04-25Minor cleanupTravis Howell
svn-id: r17800
2005-04-25No music file in lost/smaller.Travis Howell
svn-id: r17799
2005-04-25Read index of music file in HE games at startup.Travis Howell
Only reliable way to always get correct music tracks. svn-id: r17798
2005-04-25Add misisng r.Travis Howell
svn-id: r17795
2005-04-25Remove excess ;Travis Howell
svn-id: r17794
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
svn-id: r17785
2005-04-24Remove out dated comment.Travis Howell
svn-id: r17784
2005-04-24Use new ConfigFile class for read/writeConfigFile in HE games.Travis Howell
svn-id: r17782
2005-04-23This code should be revised...Max Horn
svn-id: r17778
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a ↵Max Horn
fixed size table. svn-id: r17777
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell
Fix palette issues with charset type 0 in HE games svn-id: r17774
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-23Should be HE61 now.Travis Howell
svn-id: r17765
2005-04-23Simpler check, since VAR_NEW_ROOM is no longer set in small header games.Travis Howell
svn-id: r17764
2005-04-23Adjust for last cvs change.Travis Howell
svn-id: r17762
2005-04-23Always set file path separately in o72_openFile() so upper and lower case ↵Travis Howell
filenames are checked. svn-id: r17761
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
svn-id: r17754
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
svn-id: r17746
2005-04-22Fix header check when using external wizImage files.Travis Howell
svn-id: r17745