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AgeCommit message (Expand)Author
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-06Set cemera default values for scumm7 games.Travis Howell
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ...Max Horn
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w...Max Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ...Max Horn
2004-08-05Use array slot and not array number.Travis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...Max Horn
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
2004-08-02Missed a lineTravis Howell
2004-08-02init _arraySlotTravis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Correct default settings used by COMITravis Howell
2004-08-01Even more array code cleanupMax Horn
2004-08-01More array code cleanupMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-08-01Cleanup & enhanced error messagesMax Horn
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...Max Horn
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...Max Horn
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-28OoopsTravis Howell
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add game detector support for the Mac SCUMM container file format; add suppor...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26CleanupTravis Howell
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
2004-07-26Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.Travis Howell
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
2004-07-26Not quite right spot.Travis Howell
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
2004-07-25smush codec37 sub1 (FT demo)Gregory Montoir
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
2004-07-25Merge palette functions.Travis Howell