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2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07Add another opcode/stubTravis Howell
svn-id: r14941
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
svn-id: r14935
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
svn-id: r14934
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-06Missed opcodeTravis Howell
svn-id: r14931
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
svn-id: r14927
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
svn-id: r14925
2004-09-06Should be intTravis Howell
svn-id: r14923
2004-09-06Add another ini related opcode.Travis Howell
svn-id: r14922
2004-09-06Should always push result.Travis Howell
svn-id: r14921
2004-09-06More stubs for chaseTravis Howell
svn-id: r14920
2004-09-06Add targetTravis Howell
svn-id: r14919
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05fixed awiz displayGregory Montoir
svn-id: r14912
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908
2004-09-05Valgrind warningTravis Howell
svn-id: r14907
2004-09-05compilation fixJonathan Gray
svn-id: r14906
2004-09-05code simplificationGregory Montoir
svn-id: r14905
2004-09-05OoopsTravis Howell
svn-id: r14904
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-09-05Caused music regression.Travis Howell
svn-id: r14901
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
Often used by their scripts. svn-id: r14899
2004-09-04added error info for bundle mgr bugPaweł Kołodziejski
svn-id: r14893
2004-09-04fixde bug IMUSE+DEBUGPaweł Kołodziejski
svn-id: r14892
2004-09-04added comment for insane hackPaweł Kołodziejski
svn-id: r14891
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Should use _numSounds too.Travis Howell
svn-id: r14886
2004-09-04OoopsTravis Howell
svn-id: r14885
2004-09-04cleanupGregory Montoir
svn-id: r14884
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Got rid of OSystem::move_screenMax Horn
svn-id: r14882
2004-09-04Missing popTravis Howell
svn-id: r14881