Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-07 | Add HE 98 version | Travis Howell | |
svn-id: r14942 | |||
2004-09-07 | Add another opcode/stub | Travis Howell | |
svn-id: r14941 | |||
2004-09-07 | add some he c++ engine related changes. For some reason the cpp versions of ↵ | Jonathan Gray | |
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940 | |||
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-07 | Switch to cases, to catch any missing cases. | Travis Howell | |
svn-id: r14935 | |||
2004-09-06 | Don't check for verbs, if no verbs exist. | Travis Howell | |
svn-id: r14934 | |||
2004-09-06 | Fixed bug in DrawBMAPObject. | Eugene Sandulenko | |
svn-id: r14932 | |||
2004-09-06 | Missed opcode | Travis Howell | |
svn-id: r14931 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 | |||
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell | |
svn-id: r14926 | |||
2004-09-06 | Add basic AWIZ call for HE90 games. | Travis Howell | |
svn-id: r14925 | |||
2004-09-06 | Should be int | Travis Howell | |
svn-id: r14923 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | Should always push result. | Travis Howell | |
svn-id: r14921 | |||
2004-09-06 | More stubs for chase | Travis Howell | |
svn-id: r14920 | |||
2004-09-06 | Add target | Travis Howell | |
svn-id: r14919 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | Add back stub, in right place this time. | Travis Howell | |
svn-id: r14917 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Doesn't use smush | Travis Howell | |
svn-id: r14915 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | fixed awiz display | Gregory Montoir | |
svn-id: r14912 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson | |
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909 | |||
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson | |
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908 | |||
2004-09-05 | Valgrind warning | Travis Howell | |
svn-id: r14907 | |||
2004-09-05 | compilation fix | Jonathan Gray | |
svn-id: r14906 | |||
2004-09-05 | code simplification | Gregory Montoir | |
svn-id: r14905 | |||
2004-09-05 | Ooops | Travis Howell | |
svn-id: r14904 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell | |
Often used by their scripts. svn-id: r14899 | |||
2004-09-04 | added error info for bundle mgr bug | Paweł Kołodziejski | |
svn-id: r14893 | |||
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski | |
svn-id: r14892 | |||
2004-09-04 | added comment for insane hack | Paweł Kołodziejski | |
svn-id: r14891 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Should use _numSounds too. | Travis Howell | |
svn-id: r14886 | |||
2004-09-04 | Ooops | Travis Howell | |
svn-id: r14885 | |||
2004-09-04 | cleanup | Gregory Montoir | |
svn-id: r14884 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-04 | Got rid of OSystem::move_screen | Max Horn | |
svn-id: r14882 | |||
2004-09-04 | Missing pop | Travis Howell | |
svn-id: r14881 |