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2003-12-26Set _sfxMode in HE games.Travis Howell
svn-id: r11938
2003-12-26Use digital sfx for HE gamesTravis Howell
svn-id: r11937
2003-12-26Update helpTravis Howell
svn-id: r11936
2003-12-26Update helpTravis Howell
svn-id: r11935
2003-12-26I got some buffer overflow warnings, seems 200KB isn't quite enough...Max Horn
svn-id: r11931
2003-12-25fix debuggerMax Horn
svn-id: r11930
2003-12-25fix indirect palette cyclingMax Horn
svn-id: r11929
2003-12-25Fix for bug #734154 (DIG: Savegame/Island names)Max Horn
svn-id: r11928
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> ↵Max Horn
always use zero-base, for consistency svn-id: r11925
2003-12-25cleanupMax Horn
svn-id: r11924
2003-12-25cleanupMax Horn
svn-id: r11923
2003-12-25Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)Max Horn
svn-id: r11922
2003-12-25cleanupMax Horn
svn-id: r11921
2003-12-25updated kernelSetFunctions opcode 20Paweł Kołodziejski
svn-id: r11920
2003-12-25fix some bugletsMax Horn
svn-id: r11917
2003-12-25disable FT imuse sequence, sound table is brokenPaweł Kołodziejski
svn-id: r11916
2003-12-25don't pause imuse digital anymorePaweł Kołodziejski
svn-id: r11915
2003-12-25cleanupPaweł Kołodziejski
svn-id: r11914
2003-12-25cleanupMax Horn
svn-id: r11913
2003-12-25workaround crash on Intel systems (and it was *not* caused by me, mind you! :-)Max Horn
svn-id: r11912
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-25cleanup (TODO: reduce code duplication)Max Horn
svn-id: r11909
2003-12-25opsPaweł Kołodziejski
svn-id: r11908
2003-12-25some changes to digital imusePaweł Kołodziejski
svn-id: r11907
2003-12-25start sound call directly digital imuse, only script part handled by ↵Paweł Kołodziejski
mainloop of scumm script svn-id: r11906
2003-12-25Fix compileTravis Howell
svn-id: r11905
2003-12-25Spelling. Yes, I'm a hypocrite :)James Brown
svn-id: r11904
2003-12-25added support for start play ft smush audio from middle of san filePaweł Kołodziejski
svn-id: r11903
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-25cleanupMax Horn
svn-id: r11898
2003-12-25Fixed bug when Ben disappeared after some battles.Eugene Sandulenko
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897
2003-12-24removed usage auto free flag, and fixed stupid bug related with sample sizePaweł Kołodziejski
svn-id: r11896
2003-12-24cleanupMax Horn
svn-id: r11895
2003-12-24fix memory leakMax Horn
svn-id: r11894
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24fixed ft sounds channels initializationPaweł Kołodziejski
svn-id: r11892
2003-12-24fixed compilationPaweł Kołodziejski
svn-id: r11891
2003-12-24muse use even size when pushing data into a mixerstreamMax Horn
svn-id: r11890
2003-12-24cleanup (code should be 100% equivalent)Max Horn
svn-id: r11889
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-23Replace the DOTT/SAM hack (which ensures that only one SFX is being played ↵Max Horn
at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time svn-id: r11880
2003-12-23cleanupMax Horn
svn-id: r11865
2003-12-23must use pauseHandle, not pauseIDMax Horn
svn-id: r11864
2003-12-22some changes in imuse digital (synced with local sources)Paweł Kołodziejski
svn-id: r11860
2003-12-22actually, converting a sound handle to a sound index is an evil hack, too... :-)Max Horn
svn-id: r11859
2003-12-22Subtitles in the FT/Dig intros should be working again. At least untilTorbjörn Andersson
INSANE is enabled. Could anyone explain to me what's supposed to happen in the "if (_insanity)" case? svn-id: r11856
2003-12-22fix for bug #864478 (Smush audio streaming); cleanupMax Horn
svn-id: r11855
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-22changed some stuff with track_flags param in IACT handle smush codePaweł Kołodziejski
svn-id: r11842
2003-12-21tiny cleanupMax Horn
svn-id: r11837