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2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-11-06make it possible to #include imuse.h on its ownMax Horn
svn-id: r5443
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06added a FIXMEMax Horn
svn-id: r5441
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06compile fixMax Horn
svn-id: r5439
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-06removed some useless typecastsMax Horn
svn-id: r5437
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ↵Max Horn
on some more warnings with your compiler?); some error catching svn-id: r5436
2002-11-06removed hardcoded valuePaweł Kołodziejski
svn-id: r5435
2002-11-06Apply restore-bg part of patch 629043James Brown
svn-id: r5434
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-11-06Don't attempt to play sound in simon 1 dos.Travis Howell
Use separate filenames for simon 1 & 2 savegames Add newline to end of scumm/dialogs.h svn-id: r5431
2002-11-05note to self: always test with precompiled headers off before checkinMax Horn
svn-id: r5430
2002-11-05change save/load dialog layout a bit - no need to restrain our height so ↵Max Horn
much, is there? svn-id: r5429
2002-11-05don't use non-portable hack to swap ints, it's so much easier using SWAPMax Horn
svn-id: r5428
2002-11-05fixed warningsMax Horn
svn-id: r5425
2002-11-05Remove very old Indy3 hack that's no longer needed - this fixes several ↵James Brown
'state' bugs in the game. svn-id: r5424
2002-11-05Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text ↵James Brown
positioning. *sigh* :) svn-id: r5422
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
svn-id: r5420
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
svn-id: r5417
2002-11-05clip text drawingMax Horn
svn-id: r5416
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray
svn-id: r5412
2002-11-05comment unkMessage2 game specific checkJonathan Gray
svn-id: r5411
2002-11-05this fix nexus problemPaweł Kołodziejski
svn-id: r5410
2002-11-05it should be _realWidth instead _realHeightPaweł Kołodziejski
svn-id: r5409
2002-11-05this fix palette problems in the dig (ex. energy), previous code doesn't ↵Paweł Kołodziejski
exist in original, why somebody add this stuff ? if this break something, we can add exception. svn-id: r5408
2002-11-04Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base ↵Jamieson Christian
MIDI config); misc. pitchbend cleanups svn-id: r5403
2002-11-04Correct Indy3 grail diary fix - this stops those nasty segfaults ;pJames Brown
svn-id: r5402
2002-11-03restrict unkMessage2 implementation to MonkeyVGA for nowMax Horn
svn-id: r5395
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
svn-id: r5394
2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown
svn-id: r5393
2002-11-03hack around what seems to be an empty exit script in indy3 (besides the size ↵Jonathan Gray
and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script? svn-id: r5390
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
svn-id: r5389
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
svn-id: r5388
2002-11-03Fix "I can't reach that" in Indy3James Brown
svn-id: r5387
2002-11-02add the ability to view/set debugging level to the debuggerJonathan Gray
svn-id: r5386
2002-11-02Hack for Full Throttle - aquadran, are you sure these ranges are right?James Brown
svn-id: r5384
2002-11-02Fix some really stupid code someone added - this basically fixes the FT ↵James Brown
derby, except for keyboard control svn-id: r5382
2002-11-02*cough*... never mind me...James Brown
svn-id: r5381
2002-11-02Make stack problems a little more verboseJames Brown
svn-id: r5380
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
svn-id: r5379
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
svn-id: r5373
2002-11-02Add some opcodes for Full ThrottleJames Brown
svn-id: r5371
2002-11-01Put in some Full Throttle insane workarounds - i need to figure out how to ↵James Brown
tell the script to give me the booster and ramp tho :) svn-id: r5366
2002-10-31Fix "Need more memory" warning for The DigJames Brown
svn-id: r5362
2002-10-31fix the fixme.. changing one of the pcm_seek calls back to time_seek was ↵Jonathan Gray
what I meant to do... svn-id: r5356
2002-10-31force non integer math to make loom work properly with vorbis againJonathan Gray
svn-id: r5355
2002-10-28Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.James Brown
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344