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AgeCommit message (Expand)Author
2002-11-07Add newline to end of fileTravis Howell
2002-11-07class -> struct to make Visual C++ happyMax Horn
2002-11-06Initial upgrades to support MT-32 emulationJamieson Christian
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06fix options dialogMax Horn
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ...Max Horn
2002-11-06make it possible to #include imuse.h on its ownMax Horn
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06added a FIXMEMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06compile fixMax Horn
2002-11-06removed more typecastsMax Horn
2002-11-06removed some useless typecastsMax Horn
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ...Max Horn
2002-11-06removed hardcoded valuePaweł Kołodziejski
2002-11-06Apply restore-bg part of patch 629043James Brown
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
2002-11-06Don't attempt to play sound in simon 1 dos.Travis Howell
2002-11-05note to self: always test with precompiled headers off before checkinMax Horn
2002-11-05change save/load dialog layout a bit - no need to restrain our height so much...Max Horn
2002-11-05don't use non-portable hack to swap ints, it's so much easier using SWAPMax Horn
2002-11-05fixed warningsMax Horn
2002-11-05Remove very old Indy3 hack that's no longer needed - this fixes several 'stat...James Brown
2002-11-05Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positi...James Brown
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
2002-11-05clip text drawingMax Horn
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray
2002-11-05comment unkMessage2 game specific checkJonathan Gray
2002-11-05this fix nexus problemPaweł Kołodziejski
2002-11-05it should be _realWidth instead _realHeightPaweł Kołodziejski
2002-11-05this fix palette problems in the dig (ex. energy), previous code doesn't exis...Paweł Kołodziejski
2002-11-04Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base MID...Jamieson Christian
2002-11-04Correct Indy3 grail diary fix - this stops those nasty segfaults ;pJames Brown
2002-11-03restrict unkMessage2 implementation to MonkeyVGA for nowMax Horn
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
2002-11-03Indy3 only uses the low 4 bits of a variableJames Brown
2002-11-03hack around what seems to be an empty exit script in indy3 (besides the size ...Jonathan Gray
2002-11-03cleaner way to fix entry/exit dumpingJonathan Gray
2002-11-03fix dumping of exit/entry scripts for older gamesJonathan Gray
2002-11-03Fix "I can't reach that" in Indy3James Brown
2002-11-02add the ability to view/set debugging level to the debuggerJonathan Gray
2002-11-02Hack for Full Throttle - aquadran, are you sure these ranges are right?James Brown
2002-11-02Fix some really stupid code someone added - this basically fixes the FT derby...James Brown
2002-11-02*cough*... never mind me...James Brown
2002-11-02Make stack problems a little more verboseJames Brown
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown