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2004-01-17added code for dig musicPaweł Kołodziejski
svn-id: r12445
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko
svn-id: r12443
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-16Revert last array change, until they can be verified.Travis Howell
svn-id: r12432
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Fix verbs regression.Travis Howell
svn-id: r12429
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵James Brown
(fixes is a strong word for a breakout counter hack :) svn-id: r12428
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-16Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵James Brown
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
svn-id: r12423
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
svn-id: r12422
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-16Add some stubs for Fatty Bear.Travis Howell
svn-id: r12420
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-15fixed COMI speech behaviourMax Horn
svn-id: r12415
2004-01-15pedantic changeMax Horn
svn-id: r12414
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-15fix clearBitMax Horn
svn-id: r12412
2004-01-15pedantic correctionMax Horn
svn-id: r12410
2004-01-15Set these to zero just to be safe.Travis Howell
svn-id: r12407
2004-01-15fix overload algo position musicPaweł Kołodziejski
svn-id: r12406
2004-01-15song scene now works betterPaweł Kołodziejski
svn-id: r12405
2004-01-15or rather like thatPaweł Kołodziejski
svn-id: r12404
2004-01-15position should be based on data offsetPaweł Kołodziejski
svn-id: r12403
2004-01-15This should be zeroed too.Travis Howell
svn-id: r12402
2004-01-15Add correct fix for puttputtTravis Howell
svn-id: r12401
2004-01-15*** empty log message ***Travis Howell
svn-id: r12400
2004-01-15Hack only needs to check for insane values now.Travis Howell
svn-id: r12399
2004-01-15Only stop walkScript if it is been used.Travis Howell
svn-id: r12398
2004-01-15Use simpler checksTravis Howell
HE games used old directions style svn-id: r12397
2004-01-14Need to know where this occursTravis Howell
svn-id: r12396
2004-01-14synced with local sources:Paweł Kołodziejski
- comi music implementation(not finished), - reorganized comi tables, - some fixes for handling hookId svn-id: r12395
2004-01-14fixed bundle decompression for some casePaweł Kołodziejski
svn-id: r12394
2004-01-14fix - stop played song when newPaweł Kołodziejski
hack - for completable comi song scene svn-id: r12390
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
svn-id: r12389
2004-01-14Confirmed a few vars from disasm, good gusses.Travis Howell
svn-id: r12387
2004-01-14Add/update commentsTravis Howell
svn-id: r12386
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
svn-id: r12384
2004-01-14No code is missing in this case.Travis Howell
svn-id: r12383
2004-01-14??ZZTravis Howell
ZZZZ Fix another valgrind warning, I hope this is right spot. svn-id: r12380
2004-01-14Travis Howell
Valgrind warning fix from Endy svn-id: r12379
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so ↵James Brown
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377
2004-01-14Add better method.Travis Howell
svn-id: r12376
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
svn-id: r12375
2004-01-14Add back missing line.Travis Howell
svn-id: r12369
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
svn-id: r12368
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
svn-id: r12367