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2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
text colors are not always match. svn-id: r16818
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
svn-id: r16804
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-17Correction number of actors in a few HE games.Travis Howell
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799
2005-02-15- Fixed what I understand to be a check to ensure that sysex instrument data ↵Jerome Fisher
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
a "FIXME". svn-id: r16797
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
svn-id: r16796
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
svn-id: r16795
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792
2005-02-14Add addiotnal decode type in later HE games.Travis Howell
svn-id: r16791
2005-02-14Update commentTravis Howell
svn-id: r16790
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
Fix memory leak. svn-id: r16789
2005-02-14*** empty log message ***Travis Howell
svn-id: r16788
2005-02-14Add opcode for HE100Travis Howell
svn-id: r16787
2005-02-14Add opcodeTravis Howell
svn-id: r16786
2005-02-14Add opcodeTravis Howell
svn-id: r16785
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
svn-id: r16784
2005-02-13Fix typo in football substitute.Eugene Sandulenko
svn-id: r16783
2005-02-13HE version correction for russian spyfoxEugene Sandulenko
svn-id: r16782
2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772
2005-02-11Added "PuttPuttTTT" as an alias for "putttime", since that's what my copyTorbjörn Andersson
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770
2005-02-11Sorted multiple_versions_md5_settings[] table to ease maintenance.Eugene Sandulenko
svn-id: r16768
2005-02-11Eliminated more targets and fixed couple mistakesEugene Sandulenko
svn-id: r16767
2005-02-11Few more targets eliminated. Though they never existed. Need to check thisEugene Sandulenko
with joostp. svn-id: r16766
2005-02-11Renamed eliminated HE targets. Now bgbennyboy should be happy :)Eugene Sandulenko
svn-id: r16765
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761
2005-02-09Patch from Quietust:Travis Howell
Add comments and misc changes to Amiga V2 player. svn-id: r16759
2005-02-09Patch from Quietust:Travis Howell
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
2005-02-08Fix bug #1118854Nicolas Bacca
svn-id: r16757
2005-02-08*** empty log message ***Travis Howell
svn-id: r16755
2005-02-08Minor updates to HE100Travis Howell
svn-id: r16754
2005-02-06Removed pointless debug calls (they just cause overhead)Max Horn
svn-id: r16738
2005-02-06return null if sound is not foundPaweł Kołodziejski
svn-id: r16737
2005-02-05Removed unnecessary empty line.Torbjörn Andersson
svn-id: r16736
2005-02-04Some HFS dumpinf programs write files with resource fork to .bin file.Eugene Sandulenko
Support that. Also support separately dumped resource forks. File name for those has .rsrc extension. svn-id: r16735
2005-02-03Add suppoert for coloured Mac cursors. Though they're disabled at the moment.Eugene Sandulenko
The reason is that they use their own palette which could not match current global one. Now I have to turn back to that old OSystem patch and render cursor on a separate surface and extend OSystem with yet another optional call setCursorPalette. svn-id: r16734
2005-02-02correct typosJoost Peters
svn-id: r16733
2005-02-02OoopsTravis Howell
svn-id: r16732
2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
svn-id: r16731
2005-02-02Forgot to add baseball2003Eugene Sandulenko
svn-id: r16730
2005-02-02Small correction to baseball2003Eugene Sandulenko
svn-id: r16729
2005-02-02These demos make use of Smacker.Travis Howell
svn-id: r16724
2005-02-02Add some HE targets and some Russian versions.Eugene Sandulenko
svn-id: r16723
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-02-01More HE100 diffs.Travis Howell
svn-id: r16720