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2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15257
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
svn-id: r15256
2004-09-24Get rid of unused dbClear flagMax Horn
svn-id: r15255
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-24Added some const qualifiersMax Horn
svn-id: r15253
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
svn-id: r15252
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15251
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-24No longer requiredTravis Howell
svn-id: r15249
2004-09-24One last correction.Travis Howell
svn-id: r15248
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
svn-id: r15247
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
svn-id: r15246
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
svn-id: r15245
2004-09-23Missed a spot.Travis Howell
svn-id: r15244
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22This was on the website but not in md5.txt, it seems?Max Horn
svn-id: r15238
2004-09-22New MD5s by Tobias FleischerMax Horn
svn-id: r15237
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵Max Horn
(important for 'smooth scrolling') svn-id: r15236
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Add case stunTravis Howell
svn-id: r15234
2004-09-22Value is correct, but string index not array id.Travis Howell
svn-id: r15233
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-22Add a few more case stubsTravis Howell
svn-id: r15229
2004-09-22No longer StopMusicTravis Howell
svn-id: r15228
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21More cleanupMax Horn
svn-id: r15223
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-21Fix memory leakMax Horn
svn-id: r15221
2004-09-21Add missing casesTravis Howell
svn-id: r15220
2004-09-21Filter out both trace msgs.Travis Howell
svn-id: r15219
2004-09-21*** empty log message ***Travis Howell
svn-id: r15218
2004-09-21Add multi-block support for HE games.Travis Howell
svn-id: r15217
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Switch order to prevent warningTravis Howell
svn-id: r15213
2004-09-21No longer needed.Travis Howell
svn-id: r15212
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20Fix array out of bounds accessMax Horn
svn-id: r15208
2004-09-20Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵Max Horn
Atlantis Map) svn-id: r15207
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20Removed some stray spacesMax Horn
svn-id: r15205
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-20Clean up.Travis Howell
svn-id: r15202