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2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772
2005-02-11Added "PuttPuttTTT" as an alias for "putttime", since that's what my copyTorbjörn Andersson
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770
2005-02-11Sorted multiple_versions_md5_settings[] table to ease maintenance.Eugene Sandulenko
svn-id: r16768
2005-02-11Eliminated more targets and fixed couple mistakesEugene Sandulenko
svn-id: r16767
2005-02-11Few more targets eliminated. Though they never existed. Need to check thisEugene Sandulenko
with joostp. svn-id: r16766
2005-02-11Renamed eliminated HE targets. Now bgbennyboy should be happy :)Eugene Sandulenko
svn-id: r16765
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761
2005-02-09Patch from Quietust:Travis Howell
Add comments and misc changes to Amiga V2 player. svn-id: r16759
2005-02-09Patch from Quietust:Travis Howell
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
2005-02-08Fix bug #1118854Nicolas Bacca
svn-id: r16757
2005-02-08*** empty log message ***Travis Howell
svn-id: r16755
2005-02-08Minor updates to HE100Travis Howell
svn-id: r16754
2005-02-06Removed pointless debug calls (they just cause overhead)Max Horn
svn-id: r16738
2005-02-06return null if sound is not foundPaweł Kołodziejski
svn-id: r16737
2005-02-05Removed unnecessary empty line.Torbjörn Andersson
svn-id: r16736
2005-02-04Some HFS dumpinf programs write files with resource fork to .bin file.Eugene Sandulenko
Support that. Also support separately dumped resource forks. File name for those has .rsrc extension. svn-id: r16735
2005-02-03Add suppoert for coloured Mac cursors. Though they're disabled at the moment.Eugene Sandulenko
The reason is that they use their own palette which could not match current global one. Now I have to turn back to that old OSystem patch and render cursor on a separate surface and extend OSystem with yet another optional call setCursorPalette. svn-id: r16734
2005-02-02correct typosJoost Peters
svn-id: r16733
2005-02-02OoopsTravis Howell
svn-id: r16732
2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
svn-id: r16731
2005-02-02Forgot to add baseball2003Eugene Sandulenko
svn-id: r16730
2005-02-02Small correction to baseball2003Eugene Sandulenko
svn-id: r16729
2005-02-02These demos make use of Smacker.Travis Howell
svn-id: r16724
2005-02-02Add some HE targets and some Russian versions.Eugene Sandulenko
svn-id: r16723
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-02-01More HE100 diffs.Travis Howell
svn-id: r16720
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16719
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16718
2005-02-01Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.Travis Howell
svn-id: r16717
2005-01-31Yet another correction to 'dog'. Kirben, please check it as you have differentEugene Sandulenko
version than me. It seems that the game was released on multiple engine versions. svn-id: r16716
2005-01-31HE version correction for 'dog'. Game is fully playable, just columns' paletteEugene Sandulenko
is wrong. svn-id: r16715
2005-01-31Remove debug output and improve error messages.Eugene Sandulenko
To clarify my last commit message. I _do_ work with unprocessed files. Just I happened to have one demo with resource fork stripped from game binary. It was told that sometimes Mac conversion programs on intel platform silently strip it down. Now I fail with error message, but we may use some fallback. At least we need to know a standard way of copying binary files with resources unstripped and describe it in Mac HOWTO. svn-id: r16714
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-31Add commentTravis Howell
svn-id: r16712
2005-01-31Changes for Macintosh filenames.Travis Howell
svn-id: r16711
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-30added a basic cursor cache for win32 HE70+ gamesGregory Montoir
svn-id: r16708
2005-01-30OoopsTravis Howell
svn-id: r16707
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-30Music regression in some HE games.Travis Howell
svn-id: r16705
2005-01-30Add missing cases/correctionsTravis Howell
svn-id: r16704
2005-01-30HE100 differenceTravis Howell
svn-id: r16703
2005-01-30ADD HE100 version of Balloon O RamaTravis Howell
svn-id: r16702
2005-01-30HE100 differenceTravis Howell
svn-id: r16701
2005-01-30Add updated Cheese ChaseTravis Howell
svn-id: r16700
2005-01-30Speech filename difference in Macintosh version of HE60 games.Travis Howell
svn-id: r16699