aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2004-09-10Ooops, actually clear _roomVars.Travis Howell
svn-id: r14986
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09Use screen width, not hard coded value.Travis Howell
svn-id: r14983
2004-09-09CorrectionTravis Howell
svn-id: r14982
2004-09-09correctionGregory Montoir
svn-id: r14981
2004-09-09Add HE 70 version changes.Travis Howell
svn-id: r14980
2004-09-09CorrectionsTravis Howell
svn-id: r14979
2004-09-09Fix bug in ScummEngine_v7he::getCharsetOffset()Eugene Sandulenko
svn-id: r14978
2004-09-09OopsTravis Howell
svn-id: r14977
2004-09-09OoopsTravis Howell
svn-id: r14976
2004-09-09DuplicateTravis Howell
svn-id: r14975
2004-09-09Add later spy fox 1 version.Travis Howell
svn-id: r14974
2004-09-09Fix dog regression.Travis Howell
svn-id: r14973
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Minor correctionTravis Howell
svn-id: r14971
2004-09-09Disable for nowTravis Howell
svn-id: r14970
2004-09-09Cases don't exist in HE80.Travis Howell
svn-id: r14969
2004-09-09Implement HE 80+ wiz-based cursors. Current implementation is a dirtyEugene Sandulenko
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968
2004-09-08Add missing section for C022Travis Howell
svn-id: r14967
2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Fix pjs-demoTravis Howell
svn-id: r14964
2004-09-08Add freddi3 target.Eugene Sandulenko
svn-id: r14963
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-08Fix array issue.Travis Howell
svn-id: r14961
2004-09-08Lower debug levelTravis Howell
svn-id: r14957
2004-09-08Caused crash.Travis Howell
svn-id: r14956
2004-09-08No shadow palette in later games.Travis Howell
svn-id: r14955
2004-09-08Verified values.Travis Howell
No extra object data in later HE games. svn-id: r14954
2004-09-08Add extra index types.Travis Howell
Remove duplicate code. svn-id: r14953
2004-09-08Add more akos codes for HE80+.Travis Howell
svn-id: r14952
2004-09-07Should be HE99Travis Howell
svn-id: r14950
2004-09-07Add targetTravis Howell
svn-id: r14949
2004-09-07Add casesTravis Howell
svn-id: r14948
2004-09-07Add caseTravis Howell
svn-id: r14947
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07Load talkie blockTravis Howell
svn-id: r14945
2004-09-07ah of course...Jonathan Gray
svn-id: r14944
2004-09-07OoopsTravis Howell
svn-id: r14943
2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07Add another opcode/stubTravis Howell
svn-id: r14941
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
svn-id: r14935
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
svn-id: r14934
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-06Missed opcodeTravis Howell
svn-id: r14931