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AgeCommit message (Expand)Author
2005-04-08A few off by 1's.Travis Howell
2005-04-08Change from Quietust:Travis Howell
2005-04-08Set array dataTravis Howell
2005-04-08Add missing palette cpy.Travis Howell
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
2005-04-07Patch from Quietust:Eugene Sandulenko
2005-04-07OoopsTravis Howell
2005-04-07Move palette functionsTravis Howell
2005-04-07Correct palPtrTravis Howell
2005-04-07Original games ignored this index data.Travis Howell
2005-04-07Original games ignored this index data.Travis Howell
2005-04-07Split readMAXS between HE versionsTravis Howell
2005-04-07Move hePalettes allocation to HE99.Travis Howell
2005-04-07*** empty log message ***Travis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-07Excess ;Travis Howell
2005-04-07Patch from QuietustEugene Sandulenko
2005-04-06Add hePalette function.Travis Howell
2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
2005-04-06oopsMax Horn
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06itoa is not ANSI C and not portable. TODO: Implement the %b caseMax Horn
2005-04-06Use dirtybitTravis Howell
2005-04-06Add missing code for decodeScriptString cases.Travis Howell
2005-04-06TypoTravis Howell
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
2005-04-06CorrectionTravis Howell
2005-04-06Add correct fix for bug #556496Travis Howell
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
2005-04-05Fixed long ago...Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-05CleanupTravis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-05fix smush intializationRobert Göffringmann
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
2005-04-04Object width/height should be divded by 8 too.Travis Howell
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-04Fixed warnings on little-endian systems.Torbjörn Andersson
2005-04-04fixed compilationPaweł Kołodziejski
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn