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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Change from Quietust:
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
Add missing palette cpy.
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
Patch from Quietust:
Eugene Sandulenko
2005-04-07
Ooops
Travis Howell
2005-04-07
Move palette functions
Travis Howell
2005-04-07
Correct palPtr
Travis Howell
2005-04-07
Original games ignored this index data.
Travis Howell
2005-04-07
Original games ignored this index data.
Travis Howell
2005-04-07
Split readMAXS between HE versions
Travis Howell
2005-04-07
Move hePalettes allocation to HE99.
Travis Howell
2005-04-07
*** empty log message ***
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-07
Excess ;
Travis Howell
2005-04-07
Patch from Quietust
Eugene Sandulenko
2005-04-06
Add hePalette function.
Travis Howell
2005-04-06
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
Max Horn
2005-04-06
oops
Max Horn
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-06
itoa is not ANSI C and not portable. TODO: Implement the %b case
Max Horn
2005-04-06
Use dirtybit
Travis Howell
2005-04-06
Add missing code for decodeScriptString cases.
Travis Howell
2005-04-06
Typo
Travis Howell
2005-04-06
This section of startScene only exists in scumm5 onwards.
Travis Howell
2005-04-06
Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
Travis Howell
2005-04-06
Correction
Travis Howell
2005-04-06
Add correct fix for bug #556496
Travis Howell
2005-04-06
setCameraAt call not required, doesn't match original.
Travis Howell
2005-04-05
Fix parens. Spotted by Quietust.
Eugene Sandulenko
2005-04-05
Use correct buffer when capturing wizImage.
Travis Howell
2005-04-05
Fixed long ago...
Travis Howell
2005-04-05
Writing into wizImage no longer crashes.
Travis Howell
2005-04-05
Cleanup
Travis Howell
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-05
Clear the text surface when loading a saved game, otherwise any text that
Torbjörn Andersson
2005-04-05
fix smush intialization
Robert Göffringmann
2005-04-04
Got rid of isSoundHandleActive usage; made the SmushMixer thread safe
Max Horn
2005-04-04
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...
Max Horn
2005-04-04
Nevermind, only o_getObjectImageX/Y needed adjustment.
Travis Howell
2005-04-04
Object width/height should be divded by 8 too.
Travis Howell
2005-04-04
Missed a function.
Travis Howell
2005-04-04
Muddled ifs
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-04
Fixed warnings on little-endian systems.
Torbjörn Andersson
2005-04-04
fixed compilation
Paweł Kołodziejski
2005-04-04
Add extra charset code used in lost/smaller.
Travis Howell
2005-04-04
Removed GF_SMALL_NAMES
Max Horn
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