Age | Commit message (Expand) | Author |
2003-05-13 | cleanup | Max Horn |
2003-05-13 | fixed more illegal var access in COMI | Max Horn |
2003-05-13 | renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)... | Max Horn |
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some duplica... | Max Horn |
2003-05-12 | cleanup (fixes another VC warning, too ;-) | Max Horn |
2003-05-12 | fixed another VC warning | Max Horn |
2003-05-12 | made hasCharsetMask return a bool (fixes VC compilation warnings) | Max Horn |
2003-05-12 | added a hack to draw z masks onto the screen (useful to debug potential z mas... | Max Horn |
2003-05-12 | fixed illegal var access in V7/V8 games | Max Horn |
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ... | Max Horn |
2003-05-12 | fix regression in MI1 (and possibly others) | Max Horn |
2003-05-11 | correction: V2 mask decompression works 100% correct. We just ignore it. | Max Horn |
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly... | Max Horn |
2003-05-11 | cleanup | Max Horn |
2003-05-11 | more V2 'char coord' fixes | Max Horn |
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul... | Max Horn |
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am no... | Max Horn |
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any re... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-10 | cleaned up / fixed some V2 state stuff | Max Horn |
2003-05-10 | fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene... | Max Horn |
2003-05-10 | fixed operator precedence (thanks MadMoose) | Max Horn |
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn |
2003-05-10 | removed obsolete check | Max Horn |
2003-05-10 | oops | Max Horn |
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ... | Max Horn |
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ... | Max Horn |
2003-05-10 | fix variable acces | Jonathan Gray |
2003-05-10 | new V2 drawBitmap implementation which handles object drawing, too; no maskin... | Max Horn |
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie... | Max Horn |
2003-05-10 | cleanup | Max Horn |
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM y... | Max Horn |
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, thoug... | Max Horn |
2003-05-09 | V2 Vars Fix | James Brown |
2003-05-09 | Fix intro room transition. Seems correct, so the fixme is really just explani... | James Brown |
2003-05-09 | zakstdemo now finishes properly and loops etc, this check seems to be wrong f... | Jonathan Gray |
2003-05-09 | updated my FIXME comment | Max Horn |
2003-05-09 | fixed V2 drawObject | Max Horn |
2003-05-09 | cleanup | Max Horn |
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ena... | Max Horn |
2003-05-08 | yet more v2 var fixes | Max Horn |
2003-05-08 | more v2 var fixes | Max Horn |
2003-05-08 | more v2 var access fixes | Max Horn |
2003-05-08 | fixed various cases of bad var access | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-08 | some V2 fixes (we really really need to revise the _vars handling!) | Max Horn |
2003-05-08 | fixed o2_resourceRoutines | Max Horn |
2003-05-08 | oops that was an accidental change | Max Horn |
2003-05-08 | Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we h... | James Brown |
2003-05-08 | experimental fix for Zak256 (see bug #733964) | Max Horn |