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2004-09-29Leave disabledTravis Howell
svn-id: r15341
2004-09-29Check for negative width/heightMax Horn
svn-id: r15340
2004-09-28Argh, didn't mean to commit thisMax Horn
svn-id: r15339
2004-09-28Removed some unneeded #includesMax Horn
svn-id: r15338
2004-09-28One further cleanup -- make use of Common::Point assignment operatorMax Horn
svn-id: r15337
2004-09-28Cleanup, add some comments to ScummEngine::areBoxesNeighboursMax Horn
svn-id: r15336
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28use the return value of getZPlanes rather that directly accessing _numZBufferGregory Montoir
svn-id: r15333
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ↵Max Horn
the text shall be centered or not. Helps Asteroid Lander in The Dig svn-id: r15328
2004-09-28Adjust transitionEffect to work properly for vertically scrolled roomsMax Horn
svn-id: r15327
2004-09-28Add puttcircus target. Game is not completable and has major glitches.Eugene Sandulenko
svn-id: r15325
2004-09-28NEWS/TODO update; update smooth scrolling commentMax Horn
svn-id: r15324
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-27This one doesn't make sense either...Max Horn
svn-id: r15317
2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these ↵Max Horn
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316
2004-09-27Fix endian problems with some HE sound code; also: better code to determine ↵Max Horn
the size of the SDAT chunk svn-id: r15315
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
svn-id: r15314
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if ↵Max Horn
somebody starts to yell about the changes, though :-) svn-id: r15313
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
svn-id: r15312
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in ↵Gregory Montoir
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311
2004-09-27Looking at my code transformations again, numstrip could in theory become ↵Max Horn
negative, so strengthen the loop condition to catch that case svn-id: r15310
2004-09-27cleanup / commentsMax Horn
svn-id: r15309
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
svn-id: r15308
2004-09-27Correction for roomImagesTravis Howell
RMSC is room scripts. svn-id: r15307
2004-09-27Revert, just made matters worse.Travis Howell
svn-id: r15306
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
Hopefully this way will work better. svn-id: r15305
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
svn-id: r15304
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15303
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
svn-id: r15301
2004-09-26cleanupMax Horn
svn-id: r15300
2004-09-26enums are more efficient than static const ints :-)Max Horn
svn-id: r15299
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this ↵Max Horn
might help bug #1033857) svn-id: r15298
2004-09-26Comment clarificationMax Horn
svn-id: r15296
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in ↵Max Horn
this case) svn-id: r15294
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-26Add HE object flag supportTravis Howell
svn-id: r15292
2004-09-26Fingolfin's suggested fix for the DOTT cursor regression. (The initialTorbjörn Andersson
cross-hair cursor was set while _roomWidth was 0, so the cursor image was cropped down to nothing.) svn-id: r15291
2004-09-26Correction.Travis Howell
svn-id: r15290
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
svn-id: r15289
2004-09-26Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.Travis Howell
svn-id: r15288
2004-09-26I think this fixes bug #1034519Torbjörn Andersson
svn-id: r15287
2004-09-26OoopsTravis Howell
svn-id: r15286
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
svn-id: r15285
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
svn-id: r15283
2004-09-26Always reads the same spot.Travis Howell
svn-id: r15282
2004-09-26reorder stuffMax Horn
svn-id: r15281