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2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
svn-id: r17546
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Update debug message.Travis Howell
svn-id: r17541
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-11RNAM block is different in HE games.Travis Howell
svn-id: r17534
2005-04-11OoopsTravis Howell
svn-id: r17533
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
svn-id: r17532
2005-04-11Re-order md5s for multiple version games.Travis Howell
Easier to read and update. svn-id: r17531
2005-04-11Add md5s for NES maniacTravis Howell
Remove duplicate monkey/monkey1, since we check for both. Change monkey1 target default, to monkey, since we check for both. svn-id: r17530
2005-04-10Fix regression in MM NES which disabled scrolling and lead to weird crashesEugene Sandulenko
svn-id: r17529
2005-04-10cleanupMax Horn
svn-id: r17525
2005-04-10Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ↵Max Horn
substResFileNameTable table) svn-id: r17524
2005-04-10Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ↵Max Horn
still set _version=4 for them, because it is convenient svn-id: r17521
2005-04-10Fix for bug #1180240Max Horn
svn-id: r17518
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-10Read the RNAM data (might be useful for debugging)Max Horn
svn-id: r17510
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
svn-id: r17506
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505
2005-04-10Enable object lock/unlock in HE 100 too.Travis Howell
Add comments svn-id: r17503
2005-04-10Add extra case, used by freddicoveTravis Howell
svn-id: r17502
2005-04-10Pointer off by 8Travis Howell
svn-id: r17501
2005-04-10rmap suppork works nowTravis Howell
svn-id: r17500
2005-04-10Init _numObjectsInRoom in another spotMax Horn
svn-id: r17499
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
svn-id: r17498
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
svn-id: r17494
2005-04-10Add some debug output to help with bug report.Travis Howell
svn-id: r17493
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
svn-id: r17481
2005-04-09Correct stack list order.Travis Howell
chase/lost/smaller use correct level numbers now. svn-id: r17480
2005-04-09Fixed typo in comment.Torbjörn Andersson
svn-id: r17476
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
svn-id: r17474
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
svn-id: r17473
2005-04-09rewrite for hePalettes.Travis Howell
svn-id: r17472
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add comment to TODOTravis Howell
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17467
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17466
2005-04-09Add missing bit of HE code.Travis Howell
svn-id: r17465
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
Put a workaround now. svn-id: r17464
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-08Actor layering only matches in freddicoveTravis Howell
svn-id: r17461