Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-22 | smaller is 99 after all. | Travis Howell | |
add some array code svn-id: r15230 | |||
2004-09-22 | Add a few more case stubs | Travis Howell | |
svn-id: r15229 | |||
2004-09-22 | No longer StopMusic | Travis Howell | |
svn-id: r15228 | |||
2004-09-22 | Add missing cases | Travis Howell | |
svn-id: r15227 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | fix freddemo intro glitches | Gregory Montoir | |
svn-id: r15225 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-21 | More cleanup | Max Horn | |
svn-id: r15223 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-21 | Fix memory leak | Max Horn | |
svn-id: r15221 | |||
2004-09-21 | Add missing cases | Travis Howell | |
svn-id: r15220 | |||
2004-09-21 | Filter out both trace msgs. | Travis Howell | |
svn-id: r15219 | |||
2004-09-21 | *** empty log message *** | Travis Howell | |
svn-id: r15218 | |||
2004-09-21 | Add multi-block support for HE games. | Travis Howell | |
svn-id: r15217 | |||
2004-09-21 | HE90+ games use actor layering too, in reverse order. | Travis Howell | |
svn-id: r15216 | |||
2004-09-21 | Add HE90+ opcode difference | Travis Howell | |
svn-id: r15214 | |||
2004-09-21 | Switch order to prevent warning | Travis Howell | |
svn-id: r15213 | |||
2004-09-21 | No longer needed. | Travis Howell | |
svn-id: r15212 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn | |
svn-id: r15209 | |||
2004-09-20 | Fix array out of bounds access | Max Horn | |
svn-id: r15208 | |||
2004-09-20 | Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵ | Max Horn | |
Atlantis Map) svn-id: r15207 | |||
2004-09-20 | more cleanup | Max Horn | |
svn-id: r15206 | |||
2004-09-20 | Removed some stray spaces | Max Horn | |
svn-id: r15205 | |||
2004-09-20 | cleanup | Max Horn | |
svn-id: r15204 | |||
2004-09-20 | cleanup / code re-use | Gregory Montoir | |
svn-id: r15203 | |||
2004-09-20 | Clean up. | Travis Howell | |
svn-id: r15202 | |||
2004-09-20 | Add unencrypted russian freddi5 target. | Eugene Sandulenko | |
svn-id: r15201 | |||
2004-09-20 | Ooops, was off by one again. | Travis Howell | |
svn-id: r15200 | |||
2004-09-20 | Add case for kindddemo. | Travis Howell | |
svn-id: r15199 | |||
2004-09-20 | Opcode1C in HE90+ games seems to setup WizImage settings via various cases. | Travis Howell | |
svn-id: r15198 | |||
2004-09-19 | slightly updated drawWizImage() | Gregory Montoir | |
svn-id: r15197 | |||
2004-09-19 | Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanup | Max Horn | |
svn-id: r15196 | |||
2004-09-19 | fix broken WizImage display | Gregory Montoir | |
svn-id: r15195 | |||
2004-09-19 | Cleanup, added some HE related TODO/FIXME comments (for consideration by the ↵ | Max Horn | |
HE folks :-) svn-id: r15194 | |||
2004-09-19 | preliminar WizPolygon rendering support (this is completely *untested*) | Gregory Montoir | |
svn-id: r15189 | |||
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell | |
Add some more HE differences svn-id: r15188 | |||
2004-09-19 | Ignore trace msgs. | Travis Howell | |
svn-id: r15187 | |||
2004-09-19 | only warn if the AXFD block is valid | Gregory Montoir | |
svn-id: r15185 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-19 | *** empty log message *** | Travis Howell | |
svn-id: r15183 | |||
2004-09-19 | Enable debug mode in HE80+ games. | Travis Howell | |
svn-id: r15182 | |||
2004-09-19 | Missed one spot, needed for costume reset too. | Travis Howell | |
svn-id: r15181 | |||
2004-09-19 | Correct auxblock hides. | Travis Howell | |
svn-id: r15180 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Revert last commit by Fingolfin "removed _heV7RoomIntOffsets". | Eugene Sandulenko | |
res.roomoffs[rtRoom] has a nick _roomFileOffsets (by means of #define), and it gets overwritten in ScummEngine::readRoomsOffsets(). HE games actually stored those offsets in additional array. Removing it breaks all HE72+ games badly. svn-id: r15178 | |||
2004-09-18 | removed _heV7RoomIntOffsets | Max Horn | |
svn-id: r15177 | |||
2004-09-18 | removed _heV7RoomIntOffsets | Max Horn | |
svn-id: r15176 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Reduce code duplication a bit | Max Horn | |
svn-id: r15174 |