Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-15 | temporary fix for bug #771562, I am working on a proper one now | Max Horn | |
svn-id: r9044 | |||
2003-07-15 | fix for bug #771803 | Max Horn | |
svn-id: r9043 | |||
2003-07-15 | Workaround for bug #770724 | Max Horn | |
svn-id: r9042 | |||
2003-07-15 | fix for bug #771734 | Max Horn | |
svn-id: r9041 | |||
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian | |
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035 | |||
2003-07-15 | start of some segacd specific help | Jonathan Gray | |
svn-id: r9034 | |||
2003-07-15 | Remove warning in simon | Travis Howell | |
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033 | |||
2003-07-15 | replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵ | Max Horn | |
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032 | |||
2003-07-15 | put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface) | Jonathan Gray | |
svn-id: r9031 | |||
2003-07-15 | Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293 | Max Horn | |
svn-id: r9030 | |||
2003-07-15 | Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ↵ | Max Horn | |
a little smaller -> looks much better, IMO) svn-id: r9029 | |||
2003-07-14 | temporarily changed this to an error to help track down what is causing the ↵ | Max Horn | |
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke | |
This fixes a problem with the parachute scene in Zak. svn-id: r9020 | |||
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵ | Max Horn | |
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019 | |||
2003-07-14 | proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color | Max Horn | |
svn-id: r9018 | |||
2003-07-14 | this hack isn't necessary anymore (at least I found no cases where it would ↵ | Max Horn | |
be needed) svn-id: r9017 | |||
2003-07-14 | fix argument check | Jonathan Gray | |
svn-id: r9016 | |||
2003-07-14 | Fix fixme | James Brown | |
svn-id: r9012 | |||
2003-07-14 | Allow debugger in full screen mode | Travis Howell | |
svn-id: r9011 | |||
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell | |
svn-id: r9008 | |||
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell | |
svn-id: r9002 | |||
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell | |
svn-id: r9000 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | Ooops, was in reverse. | Travis Howell | |
svn-id: r8998 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown | |
svn-id: r8996 | |||
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn | |
svn-id: r8995 | |||
2003-07-13 | fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵ | Max Horn | |
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn | |
svn-id: r8973 | |||
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 ↵ | Max Horn | |
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | Simpler check | Travis Howell | |
svn-id: r8969 | |||
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell | |
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965 | |||
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell | |
svn-id: r8963 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray | |
svn-id: r8961 | |||
2003-07-12 | fix for bug #770311 (at least for V2 games) | Max Horn | |
svn-id: r8959 | |||
2003-07-12 | fix for bug #770308 | Max Horn | |
svn-id: r8958 | |||
2003-07-12 | properly show/hide verbs&inventory&sentence during cutscenes | Max Horn | |
svn-id: r8957 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 |