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2004-01-14Add/update commentsTravis Howell
svn-id: r12386
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
svn-id: r12384
2004-01-14No code is missing in this case.Travis Howell
svn-id: r12383
2004-01-14??ZZTravis Howell
ZZZZ Fix another valgrind warning, I hope this is right spot. svn-id: r12380
2004-01-14Travis Howell
Valgrind warning fix from Endy svn-id: r12379
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so ↵James Brown
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377
2004-01-14Add better method.Travis Howell
svn-id: r12376
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
svn-id: r12375
2004-01-14Add back missing line.Travis Howell
svn-id: r12369
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
svn-id: r12368
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
svn-id: r12367
2004-01-14Slight change to match disasm. exactly.Travis Howell
svn-id: r12365
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-13Revert last change, misread code.Travis Howell
svn-id: r12355
2004-01-13TypoTravis Howell
svn-id: r12354
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
svn-id: r12353
2004-01-12- fix: correct rangePaweł Kołodziejski
svn-id: r12349
2004-01-12- fix - proper place for stopallsoundPaweł Kołodziejski
- fix - correct fade value svn-id: r12347
2004-01-12forgot this onePaweł Kołodziejski
svn-id: r12346
2004-01-12- added delay at stopAllsoundsPaweł Kołodziejski
- changes some struct names - improved hadling FT music tables(seqence, cue point, ...) - moved some music part into seperate file - added fadeOut music for FT svn-id: r12345
2004-01-12- indentPaweł Kołodziejski
- fix for compilation, is it proper ? svn-id: r12343
2004-01-12Wrong SO_*Travis Howell
svn-id: r12341
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-12Add missing case.Travis Howell
Add another HE games specific. svn-id: r12335
2004-01-12updatePaweł Kołodziejski
svn-id: r12333
2004-01-12some changes to ft music sequencesPaweł Kołodziejski
svn-id: r12332
2004-01-11pedantic correctionsMax Horn
svn-id: r12330
2004-01-11stupid me shouldn't write fixes, then in the last minute decide to put them ↵Max Horn
into another place, then commit it before recompiling once more <sigh> svn-id: r12329
2004-01-11Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵Max Horn
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ↵Max Horn
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324
2004-01-11OoopsTravis Howell
svn-id: r12316
2004-01-11This make HE games actor clipping code closer to disasm.Travis Howell
Add some missing code for akos games. svn-id: r12315
2004-01-11Enable subtitles toggle key 't' in Humongous Games.Travis Howell
svn-id: r12313
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-10added one opcodePaweł Kołodziejski
svn-id: r12292
2004-01-10added two opcodesPaweł Kołodziejski
svn-id: r12291
2004-01-10removed stackLock and added locking tracks to prevent removedPaweł Kołodziejski
svn-id: r12290
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-10remove unused varsJonathan Gray
svn-id: r12288
2004-01-09handle volume and pan by SoundMixer not SmushMixerPaweł Kołodziejski
svn-id: r12287
2004-01-09some changes to sync stuffPaweł Kołodziejski
svn-id: r12286
2004-01-09forgot thisPaweł Kołodziejski
svn-id: r12285
2004-01-09added lipSync codePaweł Kołodziejski
svn-id: r12284
2004-01-09added loading Sync datasPaweł Kołodziejski
svn-id: r12283
2004-01-09Regression fix from aquadranTravis Howell
svn-id: r12280
2004-01-09fixed V8 camera var location (verified against assembly)Max Horn
svn-id: r12278
2004-01-09another commit on aquadran's behalf; remove old hackJonathan Gray
svn-id: r12277