Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-14 | Add/update comments | Travis Howell | |
svn-id: r12386 | |||
2004-01-14 | These two case are the same, checked samnmax disasm. | Travis Howell | |
svn-id: r12384 | |||
2004-01-14 | No code is missing in this case. | Travis Howell | |
svn-id: r12383 | |||
2004-01-14 | ??ZZ | Travis Howell | |
ZZZZ Fix another valgrind warning, I hope this is right spot. svn-id: r12380 | |||
2004-01-14 | Travis Howell | ||
Valgrind warning fix from Endy svn-id: r12379 | |||
2004-01-14 | Move SCUMM debugger init later on. With this _numVariables is set, so ↵ | James Brown | |
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377 | |||
2004-01-14 | Add better method. | Travis Howell | |
svn-id: r12376 | |||
2004-01-14 | Add missing code for samnmax screen saver, fixes bug #781683 | Travis Howell | |
svn-id: r12375 | |||
2004-01-14 | Add back missing line. | Travis Howell | |
svn-id: r12369 | |||
2004-01-14 | Implemented o6_localizeArray for HE games | Eugene Sandulenko | |
svn-id: r12368 | |||
2004-01-14 | ... and so we are back at precisely my original code, wasn't it fun? :-) | Max Horn | |
svn-id: r12367 | |||
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell | |
svn-id: r12365 | |||
2004-01-14 | Remove INSANE define. | Travis Howell | |
svn-id: r12363 | |||
2004-01-13 | Revert last change, misread code. | Travis Howell | |
svn-id: r12355 | |||
2004-01-13 | Typo | Travis Howell | |
svn-id: r12354 | |||
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell | |
svn-id: r12353 | |||
2004-01-12 | - fix: correct range | Paweł Kołodziejski | |
svn-id: r12349 | |||
2004-01-12 | - fix - proper place for stopallsound | Paweł Kołodziejski | |
- fix - correct fade value svn-id: r12347 | |||
2004-01-12 | forgot this one | Paweł Kołodziejski | |
svn-id: r12346 | |||
2004-01-12 | - added delay at stopAllsounds | Paweł Kołodziejski | |
- changes some struct names - improved hadling FT music tables(seqence, cue point, ...) - moved some music part into seperate file - added fadeOut music for FT svn-id: r12345 | |||
2004-01-12 | - indent | Paweł Kołodziejski | |
- fix for compilation, is it proper ? svn-id: r12343 | |||
2004-01-12 | Wrong SO_* | Travis Howell | |
svn-id: r12341 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-12 | Add missing case. | Travis Howell | |
Add another HE games specific. svn-id: r12335 | |||
2004-01-12 | update | Paweł Kołodziejski | |
svn-id: r12333 | |||
2004-01-12 | some changes to ft music sequences | Paweł Kołodziejski | |
svn-id: r12332 | |||
2004-01-11 | pedantic corrections | Max Horn | |
svn-id: r12330 | |||
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them ↵ | Max Horn | |
into another place, then commit it before recompiling once more <sigh> svn-id: r12329 | |||
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵ | Max Horn | |
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ↵ | Max Horn | |
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324 | |||
2004-01-11 | Ooops | Travis Howell | |
svn-id: r12316 | |||
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell | |
Add some missing code for akos games. svn-id: r12315 | |||
2004-01-11 | Enable subtitles toggle key 't' in Humongous Games. | Travis Howell | |
svn-id: r12313 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-10 | added one opcode | Paweł Kołodziejski | |
svn-id: r12292 | |||
2004-01-10 | added two opcodes | Paweł Kołodziejski | |
svn-id: r12291 | |||
2004-01-10 | removed stackLock and added locking tracks to prevent removed | Paweł Kołodziejski | |
svn-id: r12290 | |||
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-10 | remove unused vars | Jonathan Gray | |
svn-id: r12288 | |||
2004-01-09 | handle volume and pan by SoundMixer not SmushMixer | Paweł Kołodziejski | |
svn-id: r12287 | |||
2004-01-09 | some changes to sync stuff | Paweł Kołodziejski | |
svn-id: r12286 | |||
2004-01-09 | forgot this | Paweł Kołodziejski | |
svn-id: r12285 | |||
2004-01-09 | added lipSync code | Paweł Kołodziejski | |
svn-id: r12284 | |||
2004-01-09 | added loading Sync datas | Paweł Kołodziejski | |
svn-id: r12283 | |||
2004-01-09 | Regression fix from aquadran | Travis Howell | |
svn-id: r12280 | |||
2004-01-09 | fixed V8 camera var location (verified against assembly) | Max Horn | |
svn-id: r12278 | |||
2004-01-09 | another commit on aquadran's behalf; remove old hack | Jonathan Gray | |
svn-id: r12277 |