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2003-04-23fix loading GF_OLD_BUNDLE gamesJonathan Gray
svn-id: r7088
2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-23fixed actor positions in Indy3EGAMax Horn
svn-id: r7086
2003-04-23renamed unk19 to startScaleIndexXMax Horn
svn-id: r7085
2003-04-23Some more V2 fixes for ZakJames Brown
svn-id: r7084
2003-04-23hmmJonathan Gray
svn-id: r7083
2003-04-23add script command to debugger and convert old printscripts function to new ↵Jonathan Gray
debugger svn-id: r7082
2003-04-23revert back a line to fix a nasty regressionJonathan Gray
svn-id: r7081
2003-04-22huh? anyway, now it works much better already in indy3egaMax Horn
svn-id: r7080
2003-04-22added FIXME comment (aquadran, comments?)Max Horn
svn-id: r7079
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-04-22corrections for setting actor palettePaweł Kołodziejski
svn-id: r7076
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵Max Horn
needed anymore svn-id: r7075
2003-04-22script debug messages not just for comiJonathan Gray
svn-id: r7074
2003-04-22opcode E0 DE is sound volume changeJonathan Gray
svn-id: r7073
2003-04-22add preliminary bits for making xmi music in humongous games work, just need ↵Jonathan Gray
someone to do something with the pointer now :) svn-id: r7072
2003-04-22Add somewhat hacky 'restart' command to debugger. Still needs work :)James Brown
svn-id: r7071
2003-04-22fix setState for humongous gamesJonathan Gray
svn-id: r7070
2003-04-21added two next v2 opcodesPaweł Kołodziejski
svn-id: r7068
2003-04-21opsPaweł Kołodziejski
svn-id: r7067
2003-04-21added o2_ifClassOfIs opcodePaweł Kołodziejski
svn-id: r7065
2003-04-21added partialy o2_doSentence opcodePaweł Kołodziejski
svn-id: r7064
2003-04-21Another half-assed stub, this time for o2_printEgoJames Brown
svn-id: r7063
2003-04-21added o2_resourceRoutines opcodePaweł Kołodziejski
svn-id: r7062
2003-04-21More V2 opcode workPaweł Kołodziejski
svn-id: r7060
2003-04-21arrgh (revert)Paweł Kołodziejski
svn-id: r7058
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
svn-id: r7057
2003-04-21some next changesPaweł Kołodziejski
svn-id: r7056
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
svn-id: r7055
2003-04-21added some v2 varsPaweł Kołodziejski
svn-id: r7054
2003-04-21changes for v2 resourcesPaweł Kołodziejski
svn-id: r7053
2003-04-21some changes in v2 variablesPaweł Kołodziejski
svn-id: r7052
2003-04-21Fix option dialogs for WinCENicolas Bacca
svn-id: r7051
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
svn-id: r7050
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-21add readFile stubJonathan Gray
svn-id: r7048
2003-04-21opcode bd is stopObjectCode in the humongous gamesJonathan Gray
svn-id: r7047
2003-04-20fixed building object tables (now I understand)Paweł Kołodziejski
svn-id: r7042
2003-04-20added loading global objects states for v2Paweł Kołodziejski
svn-id: r7041
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
svn-id: r7040
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-20Better o2_actorSet stuffJames Brown
svn-id: r7038
2003-04-20o2_actorSet stubsJames Brown
svn-id: r7037
2003-04-20V2 only reads one byte for variable numberJames Brown
svn-id: r7036
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
svn-id: r7035
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
svn-id: r7034
2003-04-20Dump Scumm error() to debuggerJames Brown
svn-id: r7033
2003-04-20forgot itPaweł Kołodziejski
svn-id: r7031
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
svn-id: r7030
2003-04-20add opcode e4 stub that I meant to add some time agoJonathan Gray
svn-id: r7028