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2005-09-07Remove debug output leftoverEugene Sandulenko
svn-id: r18786
2005-09-07Fixing wrong file formatting.Eugene Sandulenko
svn-id: r18785
2005-09-07Add C64 games.Eugene Sandulenko
svn-id: r18784
2005-09-06oops. Commited halfway changes.Eugene Sandulenko
svn-id: r18782
2005-09-06Jump opcodes in C64 really use Words not Bytes, so overload them.Eugene Sandulenko
svn-id: r18781
2005-09-06Jump opcodes in C64 really use Words not bytes, so overload them.Eugene Sandulenko
svn-id: r18780
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
svn-id: r18777
2005-09-05Filter out Version INI setting in HE games.Travis Howell
svn-id: r18776
2005-09-04Correct music drivers for AtariST/Macintosh versions.Travis Howell
svn-id: r18775
2005-09-04Remove baseFilename and detectFilename from struct ScummGameSettings sinceEugene Sandulenko
it is not needed anymore. svn-id: r18772
2005-09-04fixed crash in Sound::openSfxFile()Gregory Montoir
svn-id: r18771
2005-09-04Fix detection/running of those games which have different file generation inEugene Sandulenko
different cases. Though it lacks file caches. svn-id: r18770
2005-09-04oops.Eugene Sandulenko
svn-id: r18768
2005-09-04Fix more platforms.Eugene Sandulenko
Fix dig demos. svn-id: r18767
2005-09-04Fix platformsEugene Sandulenko
svn-id: r18766
2005-09-04Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".Eugene Sandulenko
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765
2005-09-04The Venice music should not be played in FM TOWNS versions of indy3.Travis Howell
Confirmed by checking original game under UNZ. svn-id: r18764
2005-09-03YALE (yet another line ending). Chris, it is good to do CVS diff beforeEugene Sandulenko
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762
2005-09-03PalmOS : ARM optimizationChris Apers
svn-id: r18755
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-09-02workaround bug #1223621Gregory Montoir
svn-id: r18731
2005-09-02Match original games, only the music file is essential in COMI.Travis Howell
svn-id: r18728
2005-08-31cleanupGregory Montoir
svn-id: r18727
2005-08-31add fillWizPixel()Gregory Montoir
svn-id: r18726
2005-08-31get rid of the GF_DEFAULT_TO_1X_SCALER hack for _heversion >= 71Gregory Montoir
svn-id: r18725
2005-08-30Add German version of pajama2.Travis Howell
svn-id: r18720
2005-08-19typoGregory Montoir
svn-id: r18707
2005-08-19constnessGregory Montoir
svn-id: r18706
2005-08-15Switch to debug, since an actor name isn't always set.Travis Howell
ie actor 14 in The Dig svn-id: r18690
2005-08-14If I understand cyx correctly, this is the proper fix for bug #1253171,Torbjörn Andersson
even though I thought it looked a bit hackish when I proposed it. svn-id: r18687
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-14Remove leftover.Travis Howell
svn-id: r18680
2005-08-14Add a few more HE games.Travis Howell
svn-id: r18679
2005-08-14Fix regression in fbpackTravis Howell
svn-id: r18678
2005-08-11rename some actor struct fieldsGregory Montoir
svn-id: r18664
2005-08-10clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this ↵Gregory Montoir
is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714. svn-id: r18655
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-08-08added replacement code for hypot()Paweł Kołodziejski
svn-id: r18636
2005-08-07added md5 for french dott demoGregory Montoir
svn-id: r18628
2005-08-06Cleanup.Torbjörn Andersson
svn-id: r18621
2005-08-04Add Big Thinkers 1st GradeTravis Howell
svn-id: r18608
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-30Add He70 version of function instead.Travis Howell
svn-id: r18600
2005-07-30Fix regression (Bug #1235863), limit code change to HE70+ games.Travis Howell
svn-id: r18599
2005-07-23In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't ↵Gregory Montoir
always valid rects, add a check for this. svn-id: r18578
2005-07-23typoGregory Montoir
svn-id: r18577