Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-08 | subcode lvl3:0xFD fix. this sub writes into oob+1 memory :/ | James Brown | |
svn-id: r6360 | |||
2003-01-08 | added buffer hack | Paweł Kołodziejski | |
svn-id: r6359 | |||
2003-01-08 | fix warnings | Max Horn | |
svn-id: r6358 | |||
2003-01-08 | fix compile | James Brown | |
svn-id: r6357 | |||
2003-01-08 | codec47: fixes in opcode FD | Paweł Kołodziejski | |
svn-id: r6356 | |||
2003-01-08 | added missing: d_src++ | Paweł Kołodziejski | |
svn-id: r6355 | |||
2003-01-08 | implementation of codec47 in Smush CMI. | Paweł Kołodziejski | |
it's NOT WORKING yet, and also is needed cleanup code after finishing them svn-id: r6354 | |||
2003-01-07 | fixed regression caused by changes to akos code | Max Horn | |
svn-id: r6353 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-07 | Skeleton for actor debugger commands - current command is useful for states ↵ | James Brown | |
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351 | |||
2003-01-07 | CMI cannon hack | James Brown | |
svn-id: r6350 | |||
2003-01-06 | scaling bug fix | Max Horn | |
svn-id: r6349 | |||
2003-01-06 | some chore/limb related code | Max Horn | |
svn-id: r6348 | |||
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works ↵ | Max Horn | |
this way for me) svn-id: r6347 | |||
2003-01-06 | oops | Max Horn | |
svn-id: r6346 | |||
2003-01-06 | fix talking in The Dig | Max Horn | |
svn-id: r6345 | |||
2003-01-06 | unified function names (compared to V8); added some FIXME comments | Max Horn | |
svn-id: r6344 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 | |||
2003-01-05 | fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in ↵ | Max Horn | |
the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh> svn-id: r6342 | |||
2003-01-05 | changed 'default case' warning output to hex (as we use that for the case ↵ | Max Horn | |
labels) svn-id: r6341 | |||
2003-01-05 | added TODO | Max Horn | |
svn-id: r6340 | |||
2003-01-05 | fix for the cannon scene | Max Horn | |
svn-id: r6339 | |||
2003-01-05 | cleaned up & documented the transitionEffect() code a bit | Max Horn | |
svn-id: r6338 | |||
2003-01-04 | Small junk | James Brown | |
svn-id: r6331 | |||
2003-01-02 | Plop in some better disk switching code for CMI - I have no idea how well ↵ | James Brown | |
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322 | |||
2003-01-02 | implement temporary state saving for CMI | James Brown | |
svn-id: r6321 | |||
2003-01-01 | oops... wrong fix in the wrong spot | Max Horn | |
svn-id: r6320 | |||
2003-01-01 | fixed VAR_TALKSTOP_KEY | Max Horn | |
svn-id: r6319 | |||
2003-01-01 | endian fix | Max Horn | |
svn-id: r6318 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn | |
svn-id: r6316 | |||
2003-01-01 | added an assert against the z plane count; resolved an ambigious statement ↵ | Max Horn | |
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315 | |||
2003-01-01 | implement roomops case (CMI crypt) | James Brown | |
svn-id: r6312 | |||
2003-01-01 | Clean up the code a little. | James Brown | |
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311 | |||
2003-01-01 | Fix CMI room segfaults (too few zbuffers defined) | James Brown | |
svn-id: r6310 | |||
2003-01-01 | change the zero key to mean slot 10 instead of 0 (autosave) when using ↵ | Jonathan Gray | |
save/load hotkeys. feature request #660500 svn-id: r6307 | |||
2003-01-01 | added yet another variable (for mouse-button-hold flags). Now the 'verb ↵ | Max Horn | |
widget' shows up, though it is not erased properly svn-id: r6304 | |||
2002-12-31 | cleaned up soundKludge | Max Horn | |
svn-id: r6303 | |||
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski | |
svn-id: r6302 | |||
2002-12-31 | hacked in font shadow. font shadows are very important for readability. ↵ | Max Horn | |
However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... svn-id: r6301 | |||
2002-12-31 | added masking to nut charset renderer | Max Horn | |
svn-id: r6300 | |||
2002-12-31 | hack to get actor text color right | Max Horn | |
svn-id: r6299 | |||
2002-12-31 | added some comment | Max Horn | |
svn-id: r6298 | |||
2002-12-31 | fixed NUT text render when screen is scrolled | Max Horn | |
svn-id: r6297 | |||
2002-12-31 | setBoxSlot = setBoxScale apparently was right after all | Max Horn | |
svn-id: r6296 | |||
2002-12-31 | implemented o8_getDateTime | Max Horn | |
svn-id: r6295 | |||
2002-12-31 | cleanup; fixed z masking in COMI | Max Horn | |
svn-id: r6294 | |||
2002-12-31 | fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn ↵ | Max Horn | |
wrong - but this change is not the cause for it, it only reveals the problem (which is already causing the canon to be drawn wrong) svn-id: r6293 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-31 | another round of cleanup on the first 6 decoders: only moved around code to ↵ | Max Horn | |
work out the extreme similarities between them svn-id: r6291 |