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2004-09-23Missed a spot.Travis Howell
svn-id: r15244
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22This was on the website but not in md5.txt, it seems?Max Horn
svn-id: r15238
2004-09-22New MD5s by Tobias FleischerMax Horn
svn-id: r15237
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵Max Horn
(important for 'smooth scrolling') svn-id: r15236
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Add case stunTravis Howell
svn-id: r15234
2004-09-22Value is correct, but string index not array id.Travis Howell
svn-id: r15233
2004-09-22Filename string go a bit higherTravis Howell
svn-id: r15231
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-22Add a few more case stubsTravis Howell
svn-id: r15229
2004-09-22No longer StopMusicTravis Howell
svn-id: r15228
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21More cleanupMax Horn
svn-id: r15223
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-21Fix memory leakMax Horn
svn-id: r15221
2004-09-21Add missing casesTravis Howell
svn-id: r15220
2004-09-21Filter out both trace msgs.Travis Howell
svn-id: r15219
2004-09-21*** empty log message ***Travis Howell
svn-id: r15218
2004-09-21Add multi-block support for HE games.Travis Howell
svn-id: r15217
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
svn-id: r15216
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Switch order to prevent warningTravis Howell
svn-id: r15213
2004-09-21No longer needed.Travis Howell
svn-id: r15212
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20Fix array out of bounds accessMax Horn
svn-id: r15208
2004-09-20Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵Max Horn
Atlantis Map) svn-id: r15207
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20Removed some stray spacesMax Horn
svn-id: r15205
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-20Clean up.Travis Howell
svn-id: r15202
2004-09-20Add unencrypted russian freddi5 target.Eugene Sandulenko
svn-id: r15201
2004-09-20Ooops, was off by one again.Travis Howell
svn-id: r15200
2004-09-20Add case for kindddemo.Travis Howell
svn-id: r15199
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
svn-id: r15198
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-19Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanupMax Horn
svn-id: r15196
2004-09-19fix broken WizImage displayGregory Montoir
svn-id: r15195
2004-09-19Cleanup, added some HE related TODO/FIXME comments (for consideration by the ↵Max Horn
HE folks :-) svn-id: r15194
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
svn-id: r15189
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-19Ignore trace msgs.Travis Howell
svn-id: r15187
2004-09-19only warn if the AXFD block is validGregory Montoir
svn-id: r15185
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184