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2004-09-08Add missing section for C022Travis Howell
svn-id: r14967
2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Fix pjs-demoTravis Howell
svn-id: r14964
2004-09-08Add freddi3 target.Eugene Sandulenko
svn-id: r14963
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-08Fix array issue.Travis Howell
svn-id: r14961
2004-09-08Lower debug levelTravis Howell
svn-id: r14957
2004-09-08Caused crash.Travis Howell
svn-id: r14956
2004-09-08No shadow palette in later games.Travis Howell
svn-id: r14955
2004-09-08Verified values.Travis Howell
No extra object data in later HE games. svn-id: r14954
2004-09-08Add extra index types.Travis Howell
Remove duplicate code. svn-id: r14953
2004-09-08Add more akos codes for HE80+.Travis Howell
svn-id: r14952
2004-09-07Should be HE99Travis Howell
svn-id: r14950
2004-09-07Add targetTravis Howell
svn-id: r14949
2004-09-07Add casesTravis Howell
svn-id: r14948
2004-09-07Add caseTravis Howell
svn-id: r14947
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07Load talkie blockTravis Howell
svn-id: r14945
2004-09-07ah of course...Jonathan Gray
svn-id: r14944
2004-09-07OoopsTravis Howell
svn-id: r14943
2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07Add another opcode/stubTravis Howell
svn-id: r14941
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
svn-id: r14935
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
svn-id: r14934
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-06Missed opcodeTravis Howell
svn-id: r14931
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
svn-id: r14927
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
svn-id: r14925
2004-09-06Should be intTravis Howell
svn-id: r14923
2004-09-06Add another ini related opcode.Travis Howell
svn-id: r14922
2004-09-06Should always push result.Travis Howell
svn-id: r14921
2004-09-06More stubs for chaseTravis Howell
svn-id: r14920
2004-09-06Add targetTravis Howell
svn-id: r14919
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05fixed awiz displayGregory Montoir
svn-id: r14912
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911