Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-08 | Add missing section for C022 | Travis Howell | |
svn-id: r14967 | |||
2004-09-08 | Semi-working akos codec32. | Eugene Sandulenko | |
svn-id: r14966 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-08 | Fix pjs-demo | Travis Howell | |
svn-id: r14964 | |||
2004-09-08 | Add freddi3 target. | Eugene Sandulenko | |
svn-id: r14963 | |||
2004-09-08 | Should be reading array id resource. | Travis Howell | |
svn-id: r14962 | |||
2004-09-08 | Fix array issue. | Travis Howell | |
svn-id: r14961 | |||
2004-09-08 | Lower debug level | Travis Howell | |
svn-id: r14957 | |||
2004-09-08 | Caused crash. | Travis Howell | |
svn-id: r14956 | |||
2004-09-08 | No shadow palette in later games. | Travis Howell | |
svn-id: r14955 | |||
2004-09-08 | Verified values. | Travis Howell | |
No extra object data in later HE games. svn-id: r14954 | |||
2004-09-08 | Add extra index types. | Travis Howell | |
Remove duplicate code. svn-id: r14953 | |||
2004-09-08 | Add more akos codes for HE80+. | Travis Howell | |
svn-id: r14952 | |||
2004-09-07 | Should be HE99 | Travis Howell | |
svn-id: r14950 | |||
2004-09-07 | Add target | Travis Howell | |
svn-id: r14949 | |||
2004-09-07 | Add cases | Travis Howell | |
svn-id: r14948 | |||
2004-09-07 | Add case | Travis Howell | |
svn-id: r14947 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Load talkie block | Travis Howell | |
svn-id: r14945 | |||
2004-09-07 | ah of course... | Jonathan Gray | |
svn-id: r14944 | |||
2004-09-07 | Ooops | Travis Howell | |
svn-id: r14943 | |||
2004-09-07 | Add HE 98 version | Travis Howell | |
svn-id: r14942 | |||
2004-09-07 | Add another opcode/stub | Travis Howell | |
svn-id: r14941 | |||
2004-09-07 | add some he c++ engine related changes. For some reason the cpp versions of ↵ | Jonathan Gray | |
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940 | |||
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-07 | Switch to cases, to catch any missing cases. | Travis Howell | |
svn-id: r14935 | |||
2004-09-06 | Don't check for verbs, if no verbs exist. | Travis Howell | |
svn-id: r14934 | |||
2004-09-06 | Fixed bug in DrawBMAPObject. | Eugene Sandulenko | |
svn-id: r14932 | |||
2004-09-06 | Missed opcode | Travis Howell | |
svn-id: r14931 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 | |||
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell | |
svn-id: r14926 | |||
2004-09-06 | Add basic AWIZ call for HE90 games. | Travis Howell | |
svn-id: r14925 | |||
2004-09-06 | Should be int | Travis Howell | |
svn-id: r14923 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | Should always push result. | Travis Howell | |
svn-id: r14921 | |||
2004-09-06 | More stubs for chase | Travis Howell | |
svn-id: r14920 | |||
2004-09-06 | Add target | Travis Howell | |
svn-id: r14919 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | Add back stub, in right place this time. | Travis Howell | |
svn-id: r14917 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Doesn't use smush | Travis Howell | |
svn-id: r14915 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | fixed awiz display | Gregory Montoir | |
svn-id: r14912 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 |