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2005-10-14loadFlObject() should use object index, when checking if object is already ↵Travis Howell
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
Fixes input issue in thinker1. svn-id: r19072
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
match. It's on debuglevel 1. svn-id: r19069
2005-10-13Improved savefile error handling:Marcus Comstedt
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
added it. ;-) svn-id: r19063
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
understand, it just means that the currently active parts are too important (i.e. have too high priority) to throw out for this new one. This makes bugs #1325060 and #1325487 less severe. svn-id: r19062
2005-10-13Objects were not been swapped in HE games.Travis Howell
svn-id: r19061
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
o Make generateSubstResFileName more portable. I wonder how it worked in the past at all. svn-id: r19057
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
aquadran's fix. svn-id: r19054
2005-10-12PalmOS : Reorder resource file names so that I can save data segment spaceChris Apers
svn-id: r19039
2005-10-12Updated info savegame chunk:Johannes Schickel
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036
2005-10-12Revert last change and add a safe work around for bug.Travis Howell
svn-id: r19031
2005-10-12Reverted default case error in o5_resourceRoutines to a warning, in order to ↵James Brown
workaround a fatal error in zak256 caused by a botched script load. See bug #1290485 svn-id: r19030
2005-10-11UpdateTravis Howell
svn-id: r19015
2005-10-10Fix problematic md5. A space character sneaked in.Eugene Sandulenko
svn-id: r19008
2005-10-10Fix regression with samnmax floppy. Game just crashed on resources opening.Eugene Sandulenko
svn-id: r19006
2005-10-08PalmOS: fixed compiler problemChris Apers
svn-id: r18979
2005-10-08PalmOS stuffChris Apers
svn-id: r18976
2005-10-08PalmOS : fixed 68K linkChris Apers
svn-id: r18975
2005-10-08- PalmOS stuffsChris Apers
- fixed type mismatch error svn-id: r18974
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18969
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18968
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
svn-id: r18967
2005-10-05RevertTravis Howell
svn-id: r18943
2005-10-05UpdateTravis Howell
svn-id: r18942
2005-10-02UpdateTravis Howell
svn-id: r18926
2005-10-02Basic verb display for C64 maniac.Travis Howell
svn-id: r18924
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
svn-id: r18921
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
svn-id: r18920
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
svn-id: r18918
2005-10-01UpdateTravis Howell
svn-id: r18917
2005-10-01Add missing case for bank select.Travis Howell
Fixes bug #1309713. svn-id: r18912
2005-09-30More MM C64 costume fixes from LordHoto.Eugene Sandulenko
svn-id: r18908
2005-09-30fix compile warningAndrew Kurushin
svn-id: r18907
2005-09-30Add missing case.Travis Howell
svn-id: r18906
2005-09-30Handle overflow like original SCUMM3 games.Travis Howell
Should fix bug #1306269 svn-id: r18902
2005-09-30Only applies to SCUMM 1/2.Travis Howell
Fixes regressions mentioned in bug #1306269 svn-id: r18901
2005-09-26Another regression, in Mac. version of indy3.Travis Howell
svn-id: r18886
2005-09-26Add another Mac. version of putttime.Travis Howell
svn-id: r18883
2005-09-26No MIDI support in Monkey Island 1 demos.Travis Howell
svn-id: r18882
2005-09-26Fix regression when using MIDI in Loom demo.Travis Howell
svn-id: r18881
2005-09-24A few opcode corrections for C64 maniacTravis Howell
svn-id: r18876
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
svn-id: r18875
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-24Update targetsTravis Howell
svn-id: r18871
2005-09-24Remove demo specific targets for HE games.Travis Howell
svn-id: r18870
2005-09-24Remove dummy cases for additional codecs in moonbase.Travis Howell
If added, they should be placed in LogicHE. svn-id: r18869
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
svn-id: r18868