Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-15 | assert that string variable actually exists before we start doing ↵ | Jonathan Gray | |
comparisons against the string svn-id: r9696 | |||
2003-08-15 | patch #788078 Improved Amiga V3 SFX support by Quietust | Jonathan Gray | |
svn-id: r9695 | |||
2003-08-15 | No need for those brackets | Travis Howell | |
svn-id: r9694 | |||
2003-08-15 | Don't confuse RO and ROL sound resources | Travis Howell | |
svn-id: r9693 | |||
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke | |
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692 | |||
2003-08-14 | changed warning into debug in o8_startVideo func | Paweł Kołodziejski | |
svn-id: r9691 | |||
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not ↵ | Jonathan Gray | |
to add to compatibility at this point svn-id: r9690 | |||
2003-08-14 | Fix bad check | Travis Howell | |
svn-id: r9689 | |||
2003-08-14 | Add roland support for loom )ega) | Travis Howell | |
Enable roland support for monkeyega svn-id: r9688 | |||
2003-08-14 | Revert bad change | Travis Howell | |
svn-id: r9687 | |||
2003-08-14 | Rearrange to be safer | Travis Howell | |
svn-id: r9686 | |||
2003-08-14 | Added support for Roland MT-32 music tracks | Jamieson Christian | |
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684 | |||
2003-08-14 | Added music parser for special format of | Jamieson Christian | |
old-style MT-32 'RO' resources. svn-id: r9683 | |||
2003-08-14 | Add RO sound reosurce detection to small_header games | Travis Howell | |
svn-id: r9682 | |||
2003-08-14 | Remove debug stuff that shouldn't have been commited | Travis Howell | |
svn-id: r9678 | |||
2003-08-14 | Add fixmes | Travis Howell | |
svn-id: r9677 | |||
2003-08-14 | v1 maniac sound player | Travis Howell | |
svn-id: r9676 | |||
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell | |
Had to move music init for v1/v2 games to get this working svn-id: r9675 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9674 | |||
2003-08-13 | Made Player::decode_sysex_bytes const-correct. | Bertrand Augereau | |
Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks. svn-id: r9673 | |||
2003-08-13 | Made Player::decode_sysex_bytes const-correct. | Bertrand Augereau | |
svn-id: r9672 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9671 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9670 | |||
2003-08-13 | More monkeyvga credits fix for -epcspk/pcjr | Jamieson Christian | |
svn-id: r9666 | |||
2003-08-13 | Fix monkeyvga hang when using -epcspk/pcjr | Jamieson Christian | |
svn-id: r9665 | |||
2003-08-13 | Fix for bug #787841 ("SAM: Crash when using retriever on Max"). For | Torbjörn Andersson | |
whatever reason, o6_walkActorToObj() was trying to find the coordinates for an object that was marked as being in the inventory. svn-id: r9664 | |||
2003-08-13 | Add 'name' lookup ability to debuggers "actor" and "object" commands | James Brown | |
svn-id: r9663 | |||
2003-08-13 | Add fixme comment | Travis Howell | |
svn-id: r9662 | |||
2003-08-13 | Ooops | Travis Howell | |
svn-id: r9661 | |||
2003-08-13 | Remove warning that shouldn't have been committed | Travis Howell | |
svn-id: r9660 | |||
2003-08-13 | Adds finals changes for choice of sound formats in older games. | Travis Howell | |
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659 | |||
2003-08-13 | Added PC Speaker and PCjr command line options, | Jamieson Christian | |
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-13 | Remove unused var. | Travis Howell | |
svn-id: r9653 | |||
2003-08-13 | temp. fixme for music in monkeyega/vga | Travis Howell | |
svn-id: r9652 | |||
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson | |
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650 | |||
2003-08-12 | Add adlib music for indy3ega/loom and adlib sfx, patch #770862 | Travis Howell | |
svn-id: r9649 | |||
2003-08-12 | Fixed the freqency of one note. This bug is also in the original Lucas | Jochen Hoenicke | |
Arts Games... svn-id: r9648 | |||
2003-08-12 | Removed unused stuff. | Jamieson Christian | |
svn-id: r9647 | |||
2003-08-12 | Added GM-to-MT32 program mapping. Allows | Jamieson Christian | |
GM-only SCUMM games like Sam & Max to play properly on an MT-32. svn-id: r9646 | |||
2003-08-12 | this makes more sense in hex | Jonathan Gray | |
svn-id: r9645 | |||
2003-08-12 | mention what format a costume is using (ie why it is invalid) | Jonathan Gray | |
svn-id: r9644 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell | |
svn-id: r9637 | |||
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian | |
Possible fix for Bug [770085] MI2: Amiga version always crashes after a few minutes Corrected OOB graphics writes in proc3_ami() by fixing the mask to properly detect negative Y values. Don't know if this is the right way to fix this -- there are enough GFX bugs in the Amiga code as to make assessment difficult -- but at least it averts crashes. svn-id: r9634 | |||
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell | |
Fixes some brief costume distortions svn-id: r9633 | |||
2003-08-11 | this fixme doesn't apply to old bundle games using GID_INDY3 target | Jonathan Gray | |
svn-id: r9631 | |||
2003-08-11 | A nuke wasn't required after all | Travis Howell | |
svn-id: r9630 | |||
2003-08-11 | Fix regression | Travis Howell | |
svn-id: r9629 | |||
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt | |
svn-id: r9627 |