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2003-07-14Redraw screen when loading v1 saved gameTravis Howell
svn-id: r9000
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14Ooops, was in reverse.Travis Howell
svn-id: r8998
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13workaround for bug #770351Max Horn
svn-id: r8993
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
svn-id: r8992
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-13Correct v1 games inventory positionsTravis Howell
svn-id: r8990
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13added some FIXMEsMax Horn
svn-id: r8974
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-13reduce code duplication; theoretical masking implementation for C64 ↵Max Horn
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972
2003-07-13C64 costumes work now enough to be recognizableMax Horn
svn-id: r8970
2003-07-13Simpler checkTravis Howell
svn-id: r8969
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
svn-id: r8963
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
svn-id: r8962
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
svn-id: r8961
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
svn-id: r8959
2003-07-12fix for bug #770308Max Horn
svn-id: r8958
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
svn-id: r8957
2003-07-12fixes for cutscenes in V2 gamesMax Horn
svn-id: r8956
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke ↵Max Horn
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955
2003-07-12undoing my last box change - with the last change in actor.cpp, this should ↵Max Horn
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked ↵Max Horn
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
svn-id: r8948
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
svn-id: r8947
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
svn-id: r8943
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
svn-id: r8942
2003-07-12fix existing ego actor change detection codeMax Horn
svn-id: r8941
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
svn-id: r8939
2003-07-12Fix fix for 769896James Brown
svn-id: r8938
2003-07-12Fix for bug 769896, update README a littleJames Brown
svn-id: r8935
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
the options dialog. svn-id: r8910
2003-07-11Missed one sectionTravis Howell
svn-id: r8909
2003-07-11Restore correct valueTravis Howell
svn-id: r8908
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
svn-id: r8905
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
svn-id: r8879
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861