aboutsummaryrefslogtreecommitdiff
path: root/scummvm.cpp
AgeCommit message (Collapse)Author
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
svn-id: r3654
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
svn-id: r3650
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
Sam and Max is now playable to a quite advanced stage. svn-id: r3645
2002-03-03Fixed Indy4's necklace bug. Indy4 is now finishableVincent Hamm
svn-id: r3643
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵James Brown
hex.. should fix). svn-id: r3641
2002-03-02Er, malloc good.James Brown
svn-id: r3639
2002-03-02Null pointer fix, as suggested by Michael KnorrJames Brown
svn-id: r3638
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-25Very very big hack to kind-of make zak256 and indy3 capable of walking.James Brown
Please, for the love of god, someone fix this. :) svn-id: r3628
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-22Fixed the indy3 logoVincent Hamm
svn-id: r3622
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
svn-id: r3620
2002-02-20Oops, didn't mean to check this one in.James Brown
svn-id: r3614
2002-02-20Quick patch for a Zak script bug.James Brown
svn-id: r3613
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵Vincent Hamm
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-14Little fix for the Loom roomVincent Hamm
svn-id: r3578
2002-02-13Quick fix to make zak256s intro run a bit furtherJames Brown
svn-id: r3574
2002-02-12fixed text and timer in LoomCDVincent Hamm
svn-id: r3571
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-03__TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.Ludvig Strigeus
svn-id: r3566
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
svn-id: r3565
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ↵Ludvig Strigeus
with object parents svn-id: r3525
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-08minor cleanupLudvig Strigeus
svn-id: r3476
2001-11-07version updateLudvig Strigeus
svn-id: r3473
2001-11-06removed some hardcoded constantsLudvig Strigeus
svn-id: r3467
2001-11-06fix in save game loader,Ludvig Strigeus
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466
2001-11-06updates to version detection by Jeroen JanssenLudvig Strigeus
svn-id: r3464
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-29better MI1 compatibilityLudvig Strigeus
svn-id: r3449
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-24fixed some bugs related to string handlingLudvig Strigeus
svn-id: r3445
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-17fixed verbs not saved in non dott games,Ludvig Strigeus
implemented a screen effect svn-id: r3438
2001-10-16misc fixesLudvig Strigeus
svn-id: r3435
2001-10-16made files compile on unixLudvig Strigeus
svn-id: r3434
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433