Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-05 | Fixed OF_OWNER_ROOM for V7 implementation | Vincent Hamm | |
svn-id: r3654 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown | |
Sam and Max is now playable to a quite advanced stage. svn-id: r3645 | |||
2002-03-03 | Fixed Indy4's necklace bug. Indy4 is now finishable | Vincent Hamm | |
svn-id: r3643 | |||
2002-03-02 | Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵ | James Brown | |
hex.. should fix). svn-id: r3641 | |||
2002-03-02 | Er, malloc good. | James Brown | |
svn-id: r3639 | |||
2002-03-02 | Null pointer fix, as suggested by Michael Knorr | James Brown | |
svn-id: r3638 | |||
2002-02-27 | Added an option to specify the game data path | Vincent Hamm | |
svn-id: r3636 | |||
2002-02-25 | Very very big hack to kind-of make zak256 and indy3 capable of walking. | James Brown | |
Please, for the love of god, someone fix this. :) svn-id: r3628 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-23 | Changed the scummVar system to a dynamic one. Started to remove all the ↵ | Vincent Hamm | |
reference to FULL_TROTTLE define. svn-id: r3624 | |||
2002-02-22 | Fixed the indy3 logo | Vincent Hamm | |
svn-id: r3622 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-20 | Oops, didn't mean to check this one in. | James Brown | |
svn-id: r3614 | |||
2002-02-20 | Quick patch for a Zak script bug. | James Brown | |
svn-id: r3613 | |||
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵ | Vincent Hamm | |
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611 | |||
2002-02-15 | Fixed actor scalling in Zak and indy3 | Vincent Hamm | |
svn-id: r3590 | |||
2002-02-14 | Little fix for the Loom room | Vincent Hamm | |
svn-id: r3578 | |||
2002-02-13 | Quick fix to make zak256s intro run a bit further | James Brown | |
svn-id: r3574 | |||
2002-02-12 | fixed text and timer in LoomCD | Vincent Hamm | |
svn-id: r3571 | |||
2002-02-12 | *** empty log message *** | Vincent Hamm | |
svn-id: r3570 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-03 | __TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead. | Ludvig Strigeus | |
svn-id: r3566 | |||
2002-02-03 | added -v command line flag that prints the scummvm version | Ludvig Strigeus | |
svn-id: r3565 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-04 | fixed some stuff related to in what order objects are drawn as well as a bug ↵ | Ludvig Strigeus | |
with object parents svn-id: r3525 | |||
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus | |
svn-id: r3510 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus | |
svn-id: r3490 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 | |||
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus | |
svn-id: r3483 | |||
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus | |
multiple sounds at the same time, some other fixes svn-id: r3477 | |||
2001-11-08 | minor cleanup | Ludvig Strigeus | |
svn-id: r3476 | |||
2001-11-07 | version update | Ludvig Strigeus | |
svn-id: r3473 | |||
2001-11-06 | removed some hardcoded constants | Ludvig Strigeus | |
svn-id: r3467 | |||
2001-11-06 | fix in save game loader, | Ludvig Strigeus | |
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466 | |||
2001-11-06 | updates to version detection by Jeroen Janssen | Ludvig Strigeus | |
svn-id: r3464 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-11-05 | bug fixes, | Ludvig Strigeus | |
speech in dott svn-id: r3454 | |||
2001-10-29 | better MI1 compatibility | Ludvig Strigeus | |
svn-id: r3449 | |||
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus | |
svn-id: r3446 | |||
2001-10-24 | fixed some bugs related to string handling | Ludvig Strigeus | |
svn-id: r3445 | |||
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus | |
debugger skeleton implemented svn-id: r3442 | |||
2001-10-17 | fixed verbs not saved in non dott games, | Ludvig Strigeus | |
implemented a screen effect svn-id: r3438 | |||
2001-10-16 | misc fixes | Ludvig Strigeus | |
svn-id: r3435 | |||
2001-10-16 | made files compile on unix | Ludvig Strigeus | |
svn-id: r3434 | |||
2001-10-16 | preliminary DOTT support | Ludvig Strigeus | |
svn-id: r3433 |