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2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
svn-id: r4215
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-04Change the 'poperty' call to be 64-bits clean.Lionel Ulmer
Porters, please check that I did not break anything while updating your ports. Thanks :-) svn-id: r4196
2002-05-04automatic detecion of MT32 vs. GM midi; removed obsolete -r command line optionMax Horn
svn-id: r4193
2002-05-03REALLY fix -m. For sure. Trust me. :)James Brown
svn-id: r4181
2002-05-03Fix -m option.James Brown
svn-id: r4180
2002-05-01Initialize the private frame buffer at '0' to prevent a lot ofLionel Ulmer
Valgrind errors in the first Smush movie of TheDig. svn-id: r4158
2002-04-28MI1 CD audio should work better now. Still a bit flaky but should beLionel Ulmer
better than before :-) svn-id: r4128
2002-04-28Prevent debugger attach when we have switched to full-screen.Lionel Ulmer
svn-id: r4125
2002-04-27MP3 CD tracks should now be working properly.Lionel Ulmer
Ludde, maybe you should check if Simon is still working OK as now the change of the sound playing handle is 'asynchronous' (ie if you call 'stop' on a sound, the handle will NOT be put to NULL right away, but at the next 'mix' thread call). Maybe we should completely remove this handle stuff and always use instead the index returned by the 'play_XXX' functions. svn-id: r4101
2002-04-27Add autosave support, fix sm and max midi.James Brown
svn-id: r4099
2002-04-26Add enhanced debugging patch.James Brown
svn-id: r4090
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
svn-id: r4073
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to ↵Vincent Hamm
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066
2002-04-21Handle simultaneous mouse move + mouse click event for WinCENicolas Bacca
svn-id: r4044
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
svn-id: r4039
2002-04-20Remove \M's, add IRIX support.James Brown
svn-id: r4019
2002-04-19Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break ↵Vincent Hamm
something else. Fixed intro by slowing down music rate by 3. svn-id: r4018
2002-04-19Rename debugger to g_debugger to fix a conflict with BeOS.James Brown
svn-id: r4004
2002-04-17Restored update mess ...Nicolas Bacca
svn-id: r3982
2002-04-17Return of the MP3 CD patch ... use CBR 22 kHzNicolas Bacca
svn-id: r3981
2002-04-16Fix Indy4. Make invalid actor warnings -d only.James Brown
FIXME note: Need to track down why these invalid calls are happening in the first place. svn-id: r3960
2002-04-16Add hack for loom staff verbs.James Brown
Readd CD Audio svn-id: r3956
2002-04-16endian fixes,Ludvig Strigeus
don't use adlib driver if sound initialization fails, simon1 savedialog works svn-id: r3955
2002-04-15command line option for sfx volumeLudvig Strigeus
svn-id: r3947
2002-04-15fixed colors in guiLudvig Strigeus
svn-id: r3944
2002-04-14Updating MorphOS port to compile with current CVS stateRuediger Hanke
svn-id: r3939
2002-04-14wrote new mixer class,Ludvig Strigeus
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937
2002-04-13new midi driver API,Ludvig Strigeus
no more USE_ADLIB, a couple of sdl graphics driver fixes. svn-id: r3925
2002-04-13full screen mode works now (even if SDL doesn't support it)Ludvig Strigeus
svn-id: r3923
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-03-31Re-enable Monkey Island 2 difficulty level choiceNicolas Bacca
svn-id: r3845
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-25Various fix in insaneVincent Hamm
svn-id: r3830
2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-24Make Visual Studio compile again.James Brown
svn-id: r3811
2002-03-24Fixed gui loopVincent Hamm
svn-id: r3807
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ↵Vincent Hamm
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Now the Mac Version also opens games kinda like the -p optionMutwin Kraus
svn-id: r3788
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without ↵James Brown
'speeding' by.. but they are still slightly out of sync. svn-id: r3781