Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-05-05 | cleaning up the mess drigo left... <sigh> | Max Horn | |
svn-id: r4215 | |||
2002-05-05 | Fixed some things for Macintosh ports | Enrico Rolfi | |
svn-id: r4212 | |||
2002-05-04 | Change the 'poperty' call to be 64-bits clean. | Lionel Ulmer | |
Porters, please check that I did not break anything while updating your ports. Thanks :-) svn-id: r4196 | |||
2002-05-04 | automatic detecion of MT32 vs. GM midi; removed obsolete -r command line option | Max Horn | |
svn-id: r4193 | |||
2002-05-03 | REALLY fix -m. For sure. Trust me. :) | James Brown | |
svn-id: r4181 | |||
2002-05-03 | Fix -m option. | James Brown | |
svn-id: r4180 | |||
2002-05-01 | Initialize the private frame buffer at '0' to prevent a lot of | Lionel Ulmer | |
Valgrind errors in the first Smush movie of TheDig. svn-id: r4158 | |||
2002-04-28 | MI1 CD audio should work better now. Still a bit flaky but should be | Lionel Ulmer | |
better than before :-) svn-id: r4128 | |||
2002-04-28 | Prevent debugger attach when we have switched to full-screen. | Lionel Ulmer | |
svn-id: r4125 | |||
2002-04-27 | MP3 CD tracks should now be working properly. | Lionel Ulmer | |
Ludde, maybe you should check if Simon is still working OK as now the change of the sound playing handle is 'asynchronous' (ie if you call 'stop' on a sound, the handle will NOT be put to NULL right away, but at the next 'mix' thread call). Maybe we should completely remove this handle stuff and always use instead the index returned by the 'play_XXX' functions. svn-id: r4101 | |||
2002-04-27 | Add autosave support, fix sm and max midi. | James Brown | |
svn-id: r4099 | |||
2002-04-26 | Add enhanced debugging patch. | James Brown | |
svn-id: r4090 | |||
2002-04-24 | Fixed transition effects in non V7 games | Vincent Hamm | |
svn-id: r4073 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-23 | Major V7 update with vertical scrolling. Added a few scumm vars related to ↵ | Vincent Hamm | |
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066 | |||
2002-04-21 | Handle simultaneous mouse move + mouse click event for WinCE | Nicolas Bacca | |
svn-id: r4044 | |||
2002-04-21 | Some code cleanup in the blast object code for implementation of futur features | Vincent Hamm | |
svn-id: r4039 | |||
2002-04-20 | Remove \M's, add IRIX support. | James Brown | |
svn-id: r4019 | |||
2002-04-19 | Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break ↵ | Vincent Hamm | |
something else. Fixed intro by slowing down music rate by 3. svn-id: r4018 | |||
2002-04-19 | Rename debugger to g_debugger to fix a conflict with BeOS. | James Brown | |
svn-id: r4004 | |||
2002-04-17 | Restored update mess ... | Nicolas Bacca | |
svn-id: r3982 | |||
2002-04-17 | Return of the MP3 CD patch ... use CBR 22 kHz | Nicolas Bacca | |
svn-id: r3981 | |||
2002-04-16 | Fix Indy4. Make invalid actor warnings -d only. | James Brown | |
FIXME note: Need to track down why these invalid calls are happening in the first place. svn-id: r3960 | |||
2002-04-16 | Add hack for loom staff verbs. | James Brown | |
Readd CD Audio svn-id: r3956 | |||
2002-04-16 | endian fixes, | Ludvig Strigeus | |
don't use adlib driver if sound initialization fails, simon1 savedialog works svn-id: r3955 | |||
2002-04-15 | command line option for sfx volume | Ludvig Strigeus | |
svn-id: r3947 | |||
2002-04-15 | fixed colors in gui | Ludvig Strigeus | |
svn-id: r3944 | |||
2002-04-14 | Updating MorphOS port to compile with current CVS state | Ruediger Hanke | |
svn-id: r3939 | |||
2002-04-14 | wrote new mixer class, | Ludvig Strigeus | |
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937 | |||
2002-04-13 | new midi driver API, | Ludvig Strigeus | |
no more USE_ADLIB, a couple of sdl graphics driver fixes. svn-id: r3925 | |||
2002-04-13 | full screen mode works now (even if SDL doesn't support it) | Ludvig Strigeus | |
svn-id: r3923 | |||
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus | |
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912 | |||
2002-04-12 | code cleanup - prepares for simon inclusion | Ludvig Strigeus | |
svn-id: r3910 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown | |
svn-id: r3887 | |||
2002-04-07 | Kind of hack that seems to synchronize loom's cutscenes + remove these ↵ | Nicolas Bacca | |
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885 | |||
2002-03-31 | Re-enable Monkey Island 2 difficulty level choice | Nicolas Bacca | |
svn-id: r3845 | |||
2002-03-25 | Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵ | Vincent Hamm | |
every time it's opened svn-id: r3832 | |||
2002-03-25 | Various fix in insane | Vincent Hamm | |
svn-id: r3830 | |||
2002-03-25 | Implemented gui during insane | Vincent Hamm | |
svn-id: r3829 | |||
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-24 | Make Visual Studio compile again. | James Brown | |
svn-id: r3811 | |||
2002-03-24 | Fixed gui loop | Vincent Hamm | |
svn-id: r3807 | |||
2002-03-23 | Implemented the read resource index as the first virtual fonction... | Vincent Hamm | |
svn-id: r3803 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-21 | Move some box stuff from scumm.h to new boxes.h | James Brown | |
Also move some sound-related items from scumm.h to sound.h svn-id: r3797 | |||
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ↵ | Vincent Hamm | |
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-18 | Now the Mac Version also opens games kinda like the -p option | Mutwin Kraus | |
svn-id: r3788 | |||
2002-03-18 | Do some stuff to fix loom cd-music syncro. Sequences now run without ↵ | James Brown | |
'speeding' by.. but they are still slightly out of sync. svn-id: r3781 |