Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-07-21 | Apply patch from Torbj�rn Andersson to make MP3_CDMUSIC mixer use | James Brown | |
music_volume instead of sfx_volume. svn-id: r4611 | |||
2002-07-20 | Display error for WinCE, better than unexpected silent crashes | Nicolas Bacca | |
svn-id: r4609 | |||
2002-07-19 | patch by khalek, Added -x parameter that loads from a slot (defaults to 0). ↵ | Ralph Brorsen | |
Also removes _restore, and alphabetizes the scummvm help optionlist. svn-id: r4601 | |||
2002-07-19 | make PRNG a bit less predictable | Max Horn | |
svn-id: r4597 | |||
2002-07-18 | put stuff in util.h into namespace ScummVM; fixed stupid bug in String ↵ | Max Horn | |
class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes svn-id: r4591 | |||
2002-07-18 | fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor ↵ | Max Horn | |
into class Actor svn-id: r4587 | |||
2002-07-16 | Patch #582286 - fix for double key events in newgui | Max Horn | |
svn-id: r4580 | |||
2002-07-16 | biiig checkin: removed more stuff from scumm.h; added new headers resource.h ↵ | Max Horn | |
and object.h svn-id: r4579 | |||
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn | |
svn-id: r4578 | |||
2002-07-16 | primes usually give better results (verified this with Chi Squared test | Max Horn | |
svn-id: r4572 | |||
2002-07-15 | no need to error out on Flashlight | Max Horn | |
svn-id: r4559 | |||
2002-07-15 | fixed my fix - mouse cursor now moves again in new GUI | Max Horn | |
svn-id: r4550 | |||
2002-07-15 | fixed pause mode; changed semantics of getRandomNumber slightly | Max Horn | |
svn-id: r4544 | |||
2002-07-14 | Duh - COMPILE before commit. | James Brown | |
Fix stupid typo x 3 svn-id: r4543 | |||
2002-07-14 | Reapply the Zak cashcard var exclusions... two of them somehow vanished | James Brown | |
out of the code during rewrites. svn-id: r4542 | |||
2002-07-13 | added latest of painelf's patches which makes NewGui handle system events ↵ | Max Horn | |
directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour svn-id: r4541 | |||
2002-07-13 | took painelf's change, modified it a lot, and now here's the result :-) | Max Horn | |
svn-id: r4540 | |||
2002-07-13 | renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; ↵ | Max Horn | |
implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3) svn-id: r4536 | |||
2002-07-12 | small indention fix | Max Horn | |
svn-id: r4526 | |||
2002-07-10 | added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵ | Max Horn | |
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513 | |||
2002-07-08 | delay creation of dialogs till they are used; fixed new pause dialog & use ↵ | Max Horn | |
it instead of the old one; dirty area handling in new gui code is more logical/useful now svn-id: r4487 | |||
2002-07-05 | hooked in new experimental, *incomplete* GUI code to F6/F7 | Max Horn | |
svn-id: r4464 | |||
2002-07-02 | yes, yaz0r, there is a much better way to do this :-); also removed some ↵ | Max Horn | |
unused stuff svn-id: r4449 | |||
2002-07-02 | gee, why hardcode the ascii codes if we can use char constants? Also, volume ↵ | Max Horn | |
up was mapped to '=' not '+' despite the comment indicating otherwise svn-id: r4445 | |||
2002-06-16 | Fix Simon case sensitivity, work around Win32 SDL bug (hang on audio exit) | James Brown | |
svn-id: r4421 | |||
2002-06-07 | removed useless (read: already done in other place) code | Max Horn | |
svn-id: r4414 | |||
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵ | Max Horn | |
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404 | |||
2002-06-02 | another attempt to fix #529538 | Max Horn | |
svn-id: r4394 | |||
2002-06-01 | fixed script dumping for small header games (by MadMoose) | Max Horn | |
svn-id: r4390 | |||
2002-05-23 | moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵ | Max Horn | |
Endy, no worries <g>); some other cleanup svn-id: r4376 | |||
2002-05-22 | Fixed a bit of dig's walking bugs. But I'm still diabling the walk script ↵ | Vincent Hamm | |
since it's causing troubles.. svn-id: r4371 | |||
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm | |
svn-id: r4364 | |||
2002-05-19 | fixed #557574 - quickload/save shortcuts where passed on to game engine, ↵ | Max Horn | |
which is wrong svn-id: r4354 | |||
2002-05-18 | Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu ↵ | Nicolas Bacca | |
driver, and add streaming (ahah) emulation - someone please fix this as soon as possible :) svn-id: r4349 | |||
2002-05-15 | Misc. fixes | James Brown | |
svn-id: r4338 | |||
2002-05-14 | removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵ | Max Horn | |
var renaming in preparation of more methord refactoring svn-id: r4333 | |||
2002-05-14 | some cleanup | Max Horn | |
svn-id: r4324 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-14 | Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵ | James Brown | |
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318 | |||
2002-05-12 | renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵ | Max Horn | |
(#551584) svn-id: r4294 | |||
2002-05-11 | FIXME to re-enable F5 under zak256 until we support the ingame save/load dialog | James Brown | |
svn-id: r4282 | |||
2002-05-10 | rewrote many_direction_tab a bit to make it clearer where that values come from | Max Horn | |
svn-id: r4274 | |||
2002-05-10 | added FIXME comment | Max Horn | |
svn-id: r4273 | |||
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵ | Max Horn | |
actor directions svn-id: r4260 | |||
2002-05-08 | Fix next to last Zak bugs. | James Brown | |
Zak256 is now completable apart from getting stuck in the shop (walkbox issue) svn-id: r4242 | |||
2002-05-08 | made most stuff in gui class protected, as it should be; moved internal ↵ | Max Horn | |
definitions from gui.h to gui.cpp; added up/down arrows to save dialog (ugly, but better than nothing IMO svn-id: r4234 | |||
2002-05-07 | First commit of the OPL2 MIDI driver (to have MIDI music without | Lionel Ulmer | |
requiring any OS-level MIDI support). This was taken from AdPlug. This is *very* buggy for now (well, it works, but it sounds just plain ugly :-) ). svn-id: r4232 | |||
2002-05-07 | Beginning of support for multiple resolutions. | James Brown | |
Makes Zak256 inventory scrolling work. svn-id: r4227 | |||
2002-05-06 | Add raw PCM part to dig .bun decompressor. | James Brown | |
svn-id: r4219 | |||
2002-05-05 | Add hotkeys for text speed / master volume | James Brown | |
svn-id: r4218 |